HomeGamesUpdatesPricingMethodology
Steam News13 March 20263mo ago

Anduo Report March 6th, 2026

Reporting for lewduty! This week we get into every nook and cranny. LenChi: A specially made vibrator remote control icon: Steam post image JustNox: Preview for the ticket machine: Steam post image Desva: Desva redid th

In this update2

Full notes

Full Third Crisis: Neon Nights update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedReporting for lewduty! This week we get into every nook and cranny.LenChi: A specially made vibrator remote control icon: Steam post image JustNox: Preview for the ticket machine: Steam post image Desva: Desva redid the station with the building locked during the lockdown and some more details in front of Leona's and Lio's building: Steam post image Fixed the layering issues for the trains in the subway: Steam post image Desva redid the intro cutscene now made with all the updated assets to make the Glowing Hole’s area more recognisable: Steam post image Freshened up, added more animations, environmental clutter: Steam post imageSteam post image Aine Lovia: 1 group of evil scientists with their robot assistant: Steam post image She has also been helping us with translating our Steam page into Chinese for a wider audience reach: Juno: Subtle sci-fi floor pattern experiment: Worked on the borders a bit more and also tweaked sth on the lighting: The lighting of the lamps I feel should affect the floor, and the light source I set also lower to the foot of the lamp so it made sense spatially it falls off from its center position outward evenly, otherwise, when put on top, its offset fades from further north makes more sense with the floor. The general lit up ground I also reduced Finally, some progress on making & implementing windows for the upper redlight districts hanging platforms: For these it was important that you can show a lot of action in them, so they bulge outward allowing them to show their interior even to the east and west. Bear: It’s really important to us that you all can enjoy our game to the fullest, that includes also the game running smoothly. Bear took the time to investigate what would be the most taxing part of our game. The “heaviest” part turned out to be light, actually! So he made an amazing tool for calculating how many light sources are there in each scene so he could optimize the game to run better on everyone's machines! Vils: Here Vils made a system for the scruffication, adding messy hair to any character in-game:

Third Crisis: Neon Nights changes

fixedLenChi: A specially made vibrator remote control icon: Steam post image JustNox: Preview for the ticket machine: Steam post image Desva: Desva redid the station with the building locked during the lockdown and some more details in front of Leona's and Lio's building: Steam post image Fixed the layering issues for the trains in the subway: Steam post image Desva redid the intro cutscene now made with all the updated assets to make the Glowing Hole’s area more recognisable: Steam post image Freshened up, added more animations, environmental clutter: Steam post imageSteam post image Aine Lovia: 1 group of evil scientists with their robot assistant: Steam post image She has also been helping us with translating our Steam page into Chinese for a wider audience reach: Juno: Subtle sci-fi floor pattern experiment: Worked on the borders a bit more and also tweaked sth on the lighting: The lighting of the lamps I feel should affect the floor, and the light source I set also lower to the foot of the lamp so it made sense spatially it falls off from its center position outward evenly, otherwise, when put on top, its offset fades from further north makes more sense with the floor. The general lit up ground I also reduced Finally, some progress on making & implementing windows for the upper redlight districts hanging platforms: For these it was important that you can show a lot of action in them, so they bulge outward allowing them to show their interior even to the east and west. Bear: It’s really important to us that you all can enjoy our game to the fullest, that includes also the game running smoothly. Bear took the time to investigate what would be the most taxing part of our game. The “heaviest” part turned out to be light, actually! So he made an amazing tool for calculating how many light sources are there in each scene so he could optimize the game to run better on everyone's machines! Vils: Here Vils made a system for the scruffication, adding messy hair to any character in-game:

Reporting for lewduty! This week we get into every nook and cranny.

LenChi

A specially made vibrator remote control icon: Steam post image JustNox: Preview for the ticket machine: Steam post image Desva: Desva redid the station with the building locked during the lockdown and some more details in front of Leona's and Lio's building: Steam post image Fixed the layering issues for the trains in the subway: Steam post image Desva redid the intro cutscene now made with all the updated assets to make the Glowing Hole’s area more recognisable: Steam post image Freshened up, added more animations, environmental clutter: Steam post imageSteam post image Aine Lovia: 1 group of evil scientists with their robot assistant: Steam post image She has also been helping us with translating our Steam page into Chinese for a wider audience reach: Juno: Subtle sci-fi floor pattern experiment: Worked on the borders a bit more and also tweaked sth on the lighting: The lighting of the lamps I feel should affect the floor, and the light source I set also lower to the foot of the lamp so it made sense spatially it falls off from its center position outward evenly, otherwise, when put on top, its offset fades from further north makes more sense with the floor. The general lit up ground I also reduced Finally, some progress on making & implementing windows for the upper redlight districts hanging platforms: For these it was important that you can show a lot of action in them, so they bulge outward allowing them to show their interior even to the east and west.

Bear

It’s really important to us that you all can enjoy our game to the fullest, that includes also the game running smoothly. Bear took the time to investigate what would be the most taxing part of our game. The “heaviest” part turned out to be light, actually! So he made an amazing tool for calculating how many light sources are there in each scene so he could optimize the game to run better on everyone's machines!

Vils

Here Vils made a system for the scruffication, adding messy hair to any character in-game:

Thank you for taking the time to read our neonletter. It would not be the same without you! :)

Source

Steam News / 13 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.