Third Crisis
Steam News 6 April 20261mo ago

FREE Anduo Report March 20th, 2026

⚠️This is a report for the new Third Crisis game ⚠️ If you are interested, you can check Third Crisis: Neon Nights here: [dynamiclink href="https://store.steampowered.com/app/3400350/Third_Crisis_Neon_Nights/"] Reportin…

Update log

Full Third Crisis update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions6 changes0 removals
  • Store
  • UI and audio
  • Gameplay
  • Maps
changed⚠️This is a report for the new Third Crisis game ⚠️[dynamiclink href=" https://store.steampowered.com/app/3400350/Third_Crisis_Neon_Nights/ "]
changedReporting for lewduty! This week, the bunnies can feel the spring approaching.UI Designs
changedReporting for lewduty! This week, the bunnies can feel the spring approaching.No spicy visuals from me this time, my current tasks are all about polishing missing UI, so we avoid player confusion and give clear feedback on what is happening. I love doing UIs for a change!
addedReporting for lewduty! This week, the bunnies can feel the spring approaching.I made a new asset for the journals because the old one was painted in a rush and didn’t meet the quality of the environment.
changedReporting for lewduty! This week, the bunnies can feel the spring approaching.Changes to the camera UI:
changedReporting for lewduty! This week, the bunnies can feel the spring approaching.Perversion UI Overhaul:

⚠️This is a report for the new Third Crisis game ⚠️

If you are interested, you can check Third Crisis: Neon Nights here:

[dynamiclink href="https://store.steampowered.com/app/3400350/Third_Crisis_Neon_Nights/"]

Reporting for lewduty! This week, the bunnies can feel the spring approaching.

This is a shortened version of the paid report but we hope you enjoy it nevertheless!⚠️

LenChi:

UI Designs

No spicy visuals from me this time, my current tasks are all about polishing missing UI, so we avoid player confusion and give clear feedback on what is happening. I love doing UIs for a change!

With every screen I overhaul, my work gets a tiny bit easier, because there's more stuff I can re-use and recycle. Which of course is needed so it all looks coherent in the end.

Chapter Start Screen:

Journal Asset:

I made a new asset for the journals because the old one was painted in a rush and didn’t meet the quality of the environment.

And a purple version, just for testing.

NPC Dialogue Feedback:

Newly available dialogue option with party members -> this icon pops up over their head with a neat little animation.

Changes to the camera UI:

Thicker outlines, character name above the rectangle, status of the character underneath it for clarity:

Perversion UI Overhaul:

Just a suggestion right now, we’re still debating about what works best.

Prolonging the white bar in the tab menu so there's enough space

Showing the current level as a big number

Detailed "XP" next to it + gauge

The Perversion Gain Screen:

Show gauge from tab menu

Visibly add the amount that was just gained

Autosave Icon:

Icons for some generic status effects:

Icons for dialogue options:

More consistent timers throughout the game:

JustNox:

We wanted to give more of a cyberpunk vibe to the trains interior, so Nox started working on some neon ads and destination screens:

First pack for train interior assets

From carpets to new seats, handles, poles, windows and other things to give the train interior a more defined look:

Got to know the time and where you are going:

Preview of the finalized lights in action (w/o and with overall lightning):

Desva:

Sarah now is wearing her uniform when you are calling her at work:

Desva has also made it his full time job to hide more kitties in the game:

Cleaned up the curtain entrance

Before:After:

Implementation of all the newly made assets for the subway

Base lighting for the carts:

Aine Lovia:

Plan 3 Villain Scientists

Zanzo:

Zanzo made our new TCNN Logo. You might be wondering - “Why did you want to change it?” Well, Valve considered our logo to be hard to see on our capsules, so we wanted to change that!

Rokean:

I'm doing "alternative dressings" for the glowing hole (so things don't look exactly the same environment-wise, since this is supposed to be a couple of days later).

I dressed the kitchen with less food prepared/on the stove and more stuff in bags. I also put a lot more clean tableware and plates, and a lot fewer dirty dishes, to indicate that they have had fewer customers lately.

Room 101 (where you help Simon clean in 0.1):

Juno:

Juno made some luggage since it would

Source

Steam News / 6 April 2026

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