Update log
Full Third Crisis update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Maps
⚠️This is a report for the new Third Crisis game that is launching into Early Access on April 2nd⚠️
If you are interested, you can wishlist Third Crisis: Neon Nights here:
[dynamiclink href="https://store.steampowered.com/app/3400350/Third_Crisis_Neon_Nights/"]
Reporting for lewduty! Hop on the train, we got lewduties to attend to.
This is a shortened version of the paid report but we hope you enjoy it nevertheless!
⚠️You can find the full version of this report with way more content here:
https://www.patreon.com/posts/anduo-report-6th-150068689
Lenchi:
There’s a looot of non-visual work going on in the background. We’re working diligently on our game’s pillars, which enable the whole team to work towards a shared vision. Things like that need to be thought out well so they are as precise as possible, without leaving room for interpretation. This means every word counts. It’s exhausting but also exciting work, and it led to lots of important discussions and decisions!
Quest Tracker UI rework
There is a lot of left-over TC1 UI still lingering within Neon Nights, and we're replacing it bit by bit. I quickly designed a new quest tracker and described its behavior, which is only slightly different from TC1.
Steam Capsule Drafts
With the help of Rokean and Zanzo, I made proposals for our upcoming Steam Capsule. There were literally 10 iterations on this, and I was about to lose my mind, but in the end we’ve arrived at three cool variations, currently being reviewed by the team.
My goals were to
stand out of the saturated crowd
push the neon aspect of our game
show Zoey's face (looking at viewer!), boobas and neck slot
stay readable at small scale
Less:
Waifu of 2025 - Rewards
The community on Discord voted for their favourite character and Zoey rose up to be victorious! As a reward we had Less make a dedicated pinup for her in bridal attire and released merchandise with it on our Redbubble store.
Nox:
Just exported small assets for backroom into the vault! Here are the previews of the pack and examples of applying.
Residential district station. This one is more conservative in changes
Aine Lovia:
Bear requested a big hoodie for a new upcoming awkward character:
Zanzo:
I’ve been working on clearer, uniform indications for hovered/selected buttons to make sure everything is good to go for the upcoming controller support.
Juno:
Also while working on walls it has been a struggle to get them to tile properly into other variants of walls, esp. With the Unity sprite shape, so he created a shader for adding texture to completely plain walls based on world coordinates:
Finally, some more progress on the railing section for the Upper Redlight District assets:
And a warning for illegal parking:
Vils:
Hey all! Vils here. These past two weeks of mine were mainly dedicated to getting the train gameplay up and running, which I’ve accomplished! Now we have multiple working gameplay cars that generate in random orders every time you travel on the train. Plus you can save and load your game while riding the train! This was a huge technical hurdle to get over. I put together some internal documentation going over the gameplay cars to help with the incoming pretty pass to smooth out all my programmer art. You can read more on each of them in that.
We had a shift in design philosophy regarding the train where
Source
