What changed
4 fixes0 additions1 change0 removals
- Gameplay
- Store
- UI and audio
- Balance
changedNumerous fixes and improvements for the game:
fixedBUGFIXES -fixed a bug in which Anomalies in the Blokopedia appeared before the mechanic is introduced -fixed an issue with the Power Bar being drawn filled -fixed a bug in which B.A.L.L.s colliding with paddle events triggered when shooting a B.A.L.L. (such as gaining Combo or Perk skills) -fixed the drawing of names in shop cells to fit in said cells; also changed some names in Portuguese -changed a bug when using B.A.L.L. Time when fighting D.I.S.C.O.B.A.L.L
fixedQUALITY OF LIFE -changed the base text font for one with better readability -Super Duper Beam sound is now a bit louder -also fixed an issues in which looping sounds (such as Beam and Aegis) still playing after finishing a run -changed Trace B.A.L.L. effect for less intensity
fixedTUTORIAL -fixed the drawing od the interface in Power tutorial -text stays in the screen for a bit less time so tutorial feels less sluggish -enemies now actually fall down when the time runs all
fixedBALANCE -hitting some bosses with a singular body (C.R.U.S.H.E.R. and F.L.A.M.E.D.A.N.C.E.R.) charges the power bar, as so you can also gain charge on boss battles. Charge gained is also proportional to current combo -increase health of F.A.N.G.S.T.E.R. teeth; teeth now respawn and drop faster -increase health of C.R.U.S.H.E.R. he also attacks slightly more frequently -D.I.S.C.O.B.A.L.L. now drops pieces slightly higher, and fixed an issue were he might drop in the lower part of the screen -tweaked wave time
Things That Bounce and Explode changes
changedNumerous fixes and improvements for the game:
fixedBUGFIXES -fixed a bug in which Anomalies in the Blokopedia appeared before the mechanic is introduced -fixed an issue with the Power Bar being drawn filled -fixed a bug in which B.A.L.L.s colliding with paddle events triggered when shooting a B.A.L.L. (such as gaining Combo or Perk skills) -fixed the drawing of names in shop cells to fit in said cells; also changed some names in Portuguese -changed a bug when using B.A.L.L. Time when fighting D.I.S.C.O.B.A.L.L
fixedQUALITY OF LIFE -changed the base text font for one with better readability -Super Duper Beam sound is now a bit louder -also fixed an issues in which looping sounds (such as Beam and Aegis) still playing after finishing a run -changed Trace B.A.L.L. effect for less intensity
fixedTUTORIAL -fixed the drawing od the interface in Power tutorial -text stays in the screen for a bit less time so tutorial feels less sluggish -enemies now actually fall down when the time runs all
fixedBALANCE -hitting some bosses with a singular body (C.R.U.S.H.E.R. and F.L.A.M.E.D.A.N.C.E.R.) charges the power bar, as so you can also gain charge on boss battles. Charge gained is also proportional to current combo -increase health of F.A.N.G.S.T.E.R. teeth; teeth now respawn and drop faster -increase health of C.R.U.S.H.E.R. he also attacks slightly more frequently -D.I.S.C.O.B.A.L.L. now drops pieces slightly higher, and fixed an issue were he might drop in the lower part of the screen -tweaked wave time
Numerous fixes and improvements for the game:
BUGFIXES -fixed a bug in which Anomalies in the Blokopedia appeared before the mechanic is introduced -fixed an issue with the Power Bar being drawn filled -fixed a bug in which B.A.L.L.s colliding with paddle events triggered when shooting a B.A.L.L. (such as gaining Combo or Perk skills) -fixed the drawing of names in shop cells to fit in said cells; also changed some names in Portuguese -changed a bug when using B.A.L.L. Time when fighting D.I.S.C.O.B.A.L.L
QUALITY OF LIFE -changed the base text font for one with better readability -Super Duper Beam sound is now a bit louder -also fixed an issues in which looping sounds (such as Beam and Aegis) still playing after finishing a run -changed Trace B.A.L.L. effect for less intensity
TUTORIAL -fixed the drawing od the interface in Power tutorial -text stays in the screen for a bit less time so tutorial feels less sluggish -enemies now actually fall down when the time runs all
BALANCE -hitting some bosses with a singular body (C.R.U.S.H.E.R. and F.L.A.M.E.D.A.N.C.E.R.) charges the power bar, as so you can also gain charge on boss battles. Charge gained is also proportional to current combo -increase health of F.A.N.G.S.T.E.R. teeth; teeth now respawn and drop faster -increase health of C.R.U.S.H.E.R. he also attacks slightly more frequently -D.I.S.C.O.B.A.L.L. now drops pieces slightly higher, and fixed an issue were he might drop in the lower part of the screen -tweaked wave time