In this update3
Full notes
Full Thieves and Gold update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Workshop
- Balance
Thieves and Gold changes
New Features
Always-visible hover screen dot - Cleaner targeting indicator that's always on screen, with improved container selection behavior.
Skill Tree room previews - Tooltips on the skill tree now show a preview image of the room, along with progress indicators and loot value info.
Coin Cache artifact - New artifact with its own effect logic.
Vault Breaker Mastery upgrade - New meta-upgrade for progression.
Exhausted relic callout - Players are now notified when a relic has been exhausted.
Polish & Feel
Hammer impact rework - Better top-down impact resolution so strikes feel more accurate.
Hammer visual cleanup - Removed noisy edge particles on the crowbar's default and frenzy decals.
Damage number scaling - Tuned across all room configurations.
Node UI hints - Added scale multiplier so hints read clearly at any zoom.
Cursor handling refactor - Smoother cursor behavior overall.
Relic proc trigger feedback - Relics now play feedback when they trigger.
Results screen relic flow - Improved how relic choices are presented at run-end.
Balance
Broad economy rebalance pass (loot multipliers, upgrade costs, growth curves).
Meta-upgrade costs tuned for smoother progression.
Normal room loot value multipliers adjusted.
Vault Breaker Mastery parameters revised.
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Source
Changelog.gg summarizes and formats this update. How we read updates.
