Full notes
Full THIEF'S SHELTER update
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What changed
- UI and audio
- Maps
- Gameplay
- Events
THIEF'S SHELTER changes
Thank you for playing the demo! As we get closer to the release date announcement trailer, I want to take a moment to highlight some of the changes we’re working on based on your feedback. Our ultimate goal is to deliver a streamlined experience that everyone can enjoy!
Here’s a list of some of the upcoming changes:
Tool Selection: Tool selection will no longer require you to hold a button to open a menu and then choose the tool you want. Instead, with a simple press of a button, you’ll be able to toggle between tools.
Map Rework: In addition to various fixes, the map will be reworked with improved icons and clearer floor differentiation for easier navigation.
Shortcuts: Menus such as the Memoir, Map, Investigation Notes, and Objectives will now be directly accessible through their assigned keys.
Leaving the Office: Previously, after obtaining the flashlight, approaching the door would immediately trigger a cutscene, forcing players to leave the area. Now, you’ll need to interact with the door by choice, allowing you to leave whenever you’re ready.
Music: We’re introducing enchanting new musical pieces that will elevate Thief’s Shelter with haunting beauty, weaving emotion and atmosphere into every moment to make your journey more unforgettable than ever.
Mansion: The mansion will receive new environmental changes and additional events, making it feel more vivid and alive than ever before.
Waypoint Visibility Toggle: For players who want to fully appreciate the beautiful visuals, we’re adding a key to toggle waypoint visibility. With a simple press of a button, you’ll be able to hide waypoints, making it easy to take stunning screenshots or explore the environments without distractions.
Tutorials: You’ll now have the option to disable tutorials through the gameplay settings menu, giving you full control over how you experience the game.
Thank you for sticking with us! Don’t forget to share THIEF'S SHELTER with others to help us reach more players.
Dimitris Georgantis
Source
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