Full notes
Full Thick As Thieves update
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What changed
- Gameplay
My thiefiest of Thieves,
The team here at Otherside Entertainment is keeping up the pace of updates and I would like to introduce you to my new friend, UPDATE #4 which is expected in the coming days.
This is a big one for guard intelligence, reactions, and other behaviours. I won’t ruin the surprise by talking about all of the shenanigans that they will get up to now, but I will warn you to be careful as guards will have a big brain upgrade and will react to more things that happen around them and in several new ways. These changes will make the game feel much more reactive to you and will make the consequences of messing around with the guards more meaningful. Knock out a guard near them, break glass around them, set off a car alarm? Watch out!
OH! Did I mention breaking glass? Why yes indeed, glass in the world will soon be breakable allowing different access points within the buildings, but also making a loud noise and angering the guards if they find it.
Along with the above, we have a bunch of bug fixes and smaller improvements, like greatly increasing the match timer on Novice so you can hang out in the level for much longer, interactive pipes with some surprising results, and much more.
As always, keep the comments coming, give us a thumbs up review on Steam if you like the game (it really helps!) and keep your eyes open for more from us about the future. We are working on a roadmap to publish for you all and I will personally keep the communication flowing.
Until next time, keep the noise down and the guards befuddled,
-Jeff and the gang at Otherside
Source
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