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Steam News15 January 20197y ago

Update 1.5

With this new update 1.5, I've taken player feedback and incorporated some changes and tweaks to the game, as well as some bug fixes. The Xenolith now also slows time in addition to its previous function.

Full notes

Full They That Feast update

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What changed

7 fixes1 addition3 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
addedWith this new update 1.5, I've taken player feedback and incorporated some changes and tweaks to the game, as well as some bug fixes.
changedTweaked sanity details; sanity regenerates slightly faster for example.
changedReduced some enemy placements, especially around areas with key items
removedEnemies no longer chase you as long as they used to.
fixedFixed a bug causing enemies to move at full speed in water.
fixedFixed a bug that caused finding Lorenzo to not register in your objectives as completed.

They That Feast changes

addedWith this new update 1.5, I've taken player feedback and incorporated some changes and tweaks to the game, as well as some bug fixes.
changedTweaked sanity details; sanity regenerates slightly faster for example.
changedReduced some enemy placements, especially around areas with key items
removedEnemies no longer chase you as long as they used to.
fixedFixed a bug causing enemies to move at full speed in water.

With this new update 1.5, I've taken player feedback and incorporated some changes and tweaks to the game, as well as some bug fixes.

  • The Xenolith now also slows time in addition to its previous function.

  • Tweaked sanity details; sanity regenerates slightly faster for example.

  • Reduced some enemy placements, especially around areas with key items

  • Enemies no longer chase you as long as they used to.

  • Fixed a bug causing enemies to move at full speed in water.

  • Fixed a bug that caused finding Lorenzo to not register in your objectives as completed.

  • Finding Lorenzo is now a checkpoint.

  • Fixed a bug that caused the xenolith's UI elements to sometimes not show correctly after respawning.

  • Fixed a bug that sometimes caused objectives to not be registered correctly after respawning.

  • Fixed a bug that caused some items to remain in the world even after being picked up.

  • Fixed a bug that caused checkpoints to not register correctly under specific conditions.

  • Fixed typos and other miscellaneous mistakes.

  • Tweaked audio glitches and/or bugs.

Thanks guys!

Source

Steam News / 15 January 2019

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