In this update4
Full notes
Full They Come in Fives update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Store
They Come in Fives changes
Progression System
Agent Levels & Ranks (Cards) Your operatives now grow with every battle, strengthening their unique abilities.
Reaper Level (Player) Victories now grant Caste Boost points. Distribute them to shape your deck’s power and refine your strategy.
Free Respec Adapt on the fly — caste bonuses can be reassigned at any time to suit a specific deck, a new agent, or experimentation.
Personal Statistics A player profile is now available. Track individual battle results, agent performance in duels, and your overall effectiveness across encounters.
Combat & Game Feel
Speed Control Tempo settings added — you now control the pace of duels.
Improved Feedback Visual and gameplay feedback has been reworked. Agent actions are clearer, and duels feel more responsive and dynamic.
World & Narrative
Dialogue System The foundation for story quests is now in place. You’ll encounter the first implementation of this system in the intro.
Updated World Map Navigation has been streamlined and unnecessary nesting removed. Focus on quests, deckbuilding, and combat — not on fighting the interface.
New Onboarding The tutorial has been redesigned to help you master agent talents and tactical 5v5 combat faster.
How to join the playtest
Open the Steam page → Request Access in the Playtest section.
Access is granted in waves.
[dynamiclink href="https://store.steampowered.com/app/4025380/"]
Source
Changelog.gg summarizes and formats this update. How we read updates.
