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Steam News8 June 20206y ago

Optimized Game Update

It's been awhile since our last update. In this Optimized Game Update update, we've spent some time across the board, optimizing the game performance, fixing some remnant bugs, adding some cool stuff to maps, and a litt

In this update2

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Full They Can't Stop All Of Us update

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What changed

0 fixes3 additions3 changes0 removals
  • Performance
  • Server
  • Store
  • Balance
addedIn this Optimized Game Update update, we've spent some time across the board, optimizing the game performance, fixing some remnant bugs, adding some cool stuff to maps, and a little more.
addedWe've moved a lot of assets to the new Addressables system so that we can serve them from our CDN instead. Huge performance boost. However, you may notice in this update that some assets have a slight delay when loading a game. That only happens the first load. We'll be addressing that in further updates/fixes
changedHEY, If you have been playing at all for free, right now you need to STOP.The Support DLC gives you 14 more attackers, 4 more maps, 3 crazy server addons, and more.
changedHEY, If you have been playing at all for free, right now you need to STOP.The Outfits DLC gives you 10,000 Latium.. credits that let you buy nearly all the outfits possible. Express the real Area 51 Raider in you with this gear.
changedHEY, If you have been playing at all for free, right now you need to STOP.You could get both for about the same price as a fast food lunch right now
addedWhat's actually in this Optimized Game Update:Add impact/dmg fx to core -Add ambient background battle noisela -Add lighting and damage logic to base core -Improved performance of damage visualization for barricades - Added ambient sound to base core -Improved performance of dmg viz for turrets - Improved performance of blood spatter/decals - Improved performance of ragdolls - Migrated larger assets to a more memory-efficient solution to improve overall game performance - Made it possible to play either AvD or Waves on every map - will be releasing maps over the next few weeks. - Re-enabled IL2CPP builds to heavily discourage hacks - Implemented a grenade blast stain - Added random phsyics-enabled debris to maps to make things a little more interesting -Fixed bug on trenches where users fell through map - Removed the south attacker zone from trenches to simplify pathfinding - Fixed a networking issue plaguing our builds. - Fixed some ambient / background battle sounds issues - Fixed an audio reference error and updated our audio player - Fixed low volume on sniper turret - Started work on Fog of War for attackers - Note: first-time game loading after update may see delay in sounds/fx due to downloading from CDN.

They Can't Stop All Of Us changes

addedIn this Optimized Game Update update, we've spent some time across the board, optimizing the game performance, fixing some remnant bugs, adding some cool stuff to maps, and a little more.
addedWe've moved a lot of assets to the new Addressables system so that we can serve them from our CDN instead. Huge performance boost. However, you may notice in this update that some assets have a slight delay when loading a game. That only happens the first load. We'll be addressing that in further updates/fixes
changedThe Support DLC gives you 14 more attackers, 4 more maps, 3 crazy server addons, and more.
changedThe Outfits DLC gives you 10,000 Latium.. credits that let you buy nearly all the outfits possible. Express the real Area 51 Raider in you with this gear.
changedYou could get both for about the same price as a fast food lunch right now

It's been awhile since our last update.

In this Optimized Game Update update, we've spent some time across the board, optimizing the game performance, fixing some remnant bugs, adding some cool stuff to maps, and a little more.

We found out the game was takign a LOT of memory for how simple the game is due to how unity handles game objects.

We've moved a lot of assets to the new Addressables system so that we can serve them from our CDN instead. Huge performance boost. However, you may notice in this update that some assets have a slight delay when loading a game. That only happens the first load. We'll be addressing that in further updates/fixes

HEY, If you have been playing at all for free, right now you need to STOP.

Grab the following DLC right now and unleash more meme mayhem:

The Support DLC gives you 14 more attackers, 4 more maps, 3 crazy server addons, and more.

The Outfits DLC gives you 10,000 Latium.. credits that let you buy nearly all the outfits possible. Express the real Area 51 Raider in you with this gear.

You could get both for about the same price as a fast food lunch right now

What's actually in this Optimized Game Update:

-Add impact/dmg fx to core -Add ambient background battle noisela -Add lighting and damage logic to base core -Improved performance of damage visualization for barricades - Added ambient sound to base core -Improved performance of dmg viz for turrets - Improved performance of blood spatter/decals - Improved performance of ragdolls - Migrated larger assets to a more memory-efficient solution to improve overall game performance - Made it possible to play either AvD or Waves on every map - will be releasing maps over the next few weeks. - Re-enabled IL2CPP builds to heavily discourage hacks - Implemented a grenade blast stain - Added random phsyics-enabled debris to maps to make things a little more interesting -Fixed bug on trenches where users fell through map - Removed the south attacker zone from trenches to simplify pathfinding - Fixed a networking issue plaguing our builds. - Fixed some ambient / background battle sounds issues - Fixed an audio reference error and updated our audio player - Fixed low volume on sniper turret - Started work on Fog of War for attackers - Note: first-time game loading after update may see delay in sounds/fx due to downloading from CDN.

Join our Discord now and talk directly with me, the head developer https://discord.gg/U4372Pw

Source

Steam News / 8 June 2020

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