Full notes
Full They Came for Blood update
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What changed
- Balance
- UI and audio
- Gameplay
They Came for Blood changes
First update to the game!
[Change] Updated some balance numbers, the bar might have been set too high on certain goals
[Change] Clarified some language in the employee manual and memo notes
[Change] The rate in which certain employees would be scheduled to enter the building, as opposed to already being in the building
[Change] The alert that plays for cutesy warnings and messages uses different language and a different tone to be distinct from error messages
[Fix] Various typos
[Fix] A bug with the option that makes important lines of dialogue not minimize which would soft lock the day, or prevent an NPC from continuing to speak
[FIX] Messages that are distinct from error messages no longer increase your mistake count
[FIX] Steam's screenshot button has now been provided the correct code, and screenshots can now be taken in game
Coming soon: The endless arcade mode, and an alternate save mode that locks you into your mistakes and choices by not allowing you to restart the day or go back to previous days
keep staving on, blood pickets
Source
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