In this update5
Full notes
Full Theurgy Architect update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
- Performance
Theurgy Architect changes
Thank you to all players for participating in and experiencing the beta version of the game
Between versions v1.3.6 - v1.3.8, we have made the following updates to the game:
New Features
Added options for adjusting frame rate and enabling vertical sync
Added options to adjust the popup duration and transparency of tooltips
Added adjustments for area range indicator intensity
Added three display modes to the quest interface
Added preview options for city targets
Added display of required attributes for upgrading tiles
Added functionality to display attributes in different colors in tooltips
Issue Fixes
Fixed conflicts occurring in certain situations when casting spells and rotating buildings
Fixed formatting errors in certain interfaces caused by localization
Fixed the calculation logic of the area numbering system
Game Optimizations
Optimized the content of enemy tooltip information
Improved the triggering logic for tooltips
Enhanced the display logic of the quest interface
Refined the initial settings options
We are fully aware that there is still much room for improvement in the game, and we are eager to hear your valuable feedback. Feel free to leave your comments on our Discord channel or in the Steam event announcements. Let’s work together to make the game even better.
Thank you again for your support
Enjoy the game! SweetTaco 2025.2.28
Source
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