Full notes
Full TheRISS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
TheRISS changes
Adjusted the height of the player's camera;
The [Unlimited Mode] map now features historical highest wave count records and current records, allowing players to intuitively understand the wave count. When players enter the [Unlimited Mode] map, it will be directly displayed on the right side of the screen;
Adjusted the sound effects when certain special effects are triggered;
Modify the [Ammo Adequate] skill: Before effect: Each time you pick up ammunition, you will receive an additional amount, and you have a certain chance to obtain bullets (of a random type) when killing enemies;
Lv.1 -> +5 bullets, 30% chance to obtain bullets; Lv.2 -> +8 bullets, 50% chance to obtain bullets; Lv.3 -> +20 bullets, 100% chance to obtain bullets;
Current effect: Each time you pick up ammunition, you will receive an additional amount, and you have a certain chance to obtain bullets (of a random type) when killing enemies;
Lv.1 -> +5 bullets, 30% chance to obtain bullets; Lv.2 -> +5 bullets, 50% chance to obtain bullets; Lv.3 -> +5 bullets, 100% chance to obtain bullets;
Modify the [Thunder Punishment] skill: change the effect from hitting 3 enemies to hitting 6 enemies;
- Modify the [Poison Punishment] skillThe effect has been changed from hitting 3 enemies to hitting 6 enemies;
Modify [Damage Reduction Skill]: Before effect: Reduce the damage received by "XiGou"
Lv.1->-10%; Lv.2->-20%; Lv.3->-30%; Lv.4->-50%;
Current effect: Reduce the damage received by "XiGou"
Lv.1->-10%; Lv.2->-30%; Lv.3->-50%; Lv.4->-70%;
The number of enemies generated each time in the [Unlimited Mode] map has been increased;
Source
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