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Steam News6 June 202628d ago

There's Nothing Down There: 1.01 Update

Hello! I'm absolutely thrilled with the response to There's Nothing Down There so far. A lot of you are really enjoying it and you've left some really good feedback.

Full notes

Full There's Nothing Down There update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

1 fix0 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
changedBased on some of the reviews and the gameplay I've seen in various videos/live streams, I've tuned a few things to help with some common pain points/frustrations I've noticed. These are mainly focused on the enemy encounter and should make it less repetitive and a bit more forgiving. Be wary that there are some minor spoilers here.
fixedFixed a typo in one of the subtitles
changedAdjusted the position of some dialogue triggers to make them feel more natural
changedIncreased the minimum and maximum range for the look sensitivity slider
changedUpdated the position of one of the falling rock triggers to make it less likely that it falls right on top of you
changedDecreased the duration of the sonar reboot sequence

There's Nothing Down There changes

changedBased on some of the reviews and the gameplay I've seen in various videos/live streams, I've tuned a few things to help with some common pain points/frustrations I've noticed. These are mainly focused on the enemy encounter and should make it less repetitive and a bit more forgiving. Be wary that there are some minor spoilers here.
fixedFixed a typo in one of the subtitles
changedAdjusted the position of some dialogue triggers to make them feel more natural
changedIncreased the minimum and maximum range for the look sensitivity slider
changedUpdated the position of one of the falling rock triggers to make it less likely that it falls right on top of you

I'm absolutely thrilled with the response to There's Nothing Down There so far. A lot of you are really enjoying it and you've left some really good feedback.

Based on some of the reviews and the gameplay I've seen in various videos/live streams, I've tuned a few things to help with some common pain points/frustrations I've noticed. These are mainly focused on the enemy encounter and should make it less repetitive and a bit more forgiving. Be wary that there are some minor spoilers here.

The full patch notes are as follows:

  • Fixed a typo in one of the subtitles

  • Adjusted the position of some dialogue triggers to make them feel more natural

  • Increased the minimum and maximum range for the look sensitivity slider

  • Updated the position of one of the falling rock triggers to make it less likely that it falls right on top of you

  • Decreased the duration of the sonar reboot sequence

  • Increased the maximum angle range for the golem's flare detection. It still needs to be looking in the general direction of flares to see them, but the vision cone for seeing them is wider. It should aggro on them more easily

  • If you reveal the exit during the enemy encounter, it will stay "revealed" even after you die

  • If you die after destroying the exit barrier, the barrier will stay destroyed even after you die. You will also respawn much closer to it.

  • If your light was on when you were killed by the golem, it will automatically turn off when you respawn. This will prevent situations where it could spot you immediately after respawning

If you notice any issues or bugs with these changes (or anything else), do not hesitate to post about it in the pinned discussion thread.

Thank you so much for all your support! I'm glad people have been enjoying it.

-Tim

Source

Steam News / 6 June 2026

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