HomeGamesUpdatesPricingMethodology
Steam News31 May 20242y ago

Update 6/1/2024

Version 2.0.0 - June 1, 2024 -Added new cutscene/playable section to beginning of game -Added more story to protagonist -Adjusted parts of protagonist's dialogue to fit character change -Changed tilesets for every puzzl

Full notes

Full THERE IS NO SLEEP update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedVersion 2.0.0 - June 1, 2024 -Added new cutscene/playable section to beginning of game -Added more story to protagonist -Adjusted parts of protagonist's dialogue to fit character change -Changed tilesets for every puzzle to be different colors -Made objects grey to make them pop compared to backdrop -Changed gauntlet layout to be 5 puzzles long instead of 10 -First 3 puzzles are randomized, not in set order -Avarhus only needs 5 crystals, not 10 -Removed teethbrushing cutscene -Adjusted dialogue in cutscenes and object interacting to match changes -Changed Anarchy, Backstabbing, Greed, and Insanity endings to fit continuity and logic -Made game more replayable -Added secrets -Added cutscene to Dreamer ending -Removed "Give Up" ending -Changed "God Mode" to only let you select ending to experience/play -Changed replay choice to skip puzzles available permanently -Adjusted systems function to help game run better -"New Game" only resets necessary functions instead of everything -Adjusted design of playing card in Puzzle 5 -Altered locations and availability of a few crystals to make them easier to find/collect

THERE IS NO SLEEP changes

addedVersion 2.0.0 - June 1, 2024 -Added new cutscene/playable section to beginning of game -Added more story to protagonist -Adjusted parts of protagonist's dialogue to fit character change -Changed tilesets for every puzzle to be different colors -Made objects grey to make them pop compared to backdrop -Changed gauntlet layout to be 5 puzzles long instead of 10 -First 3 puzzles are randomized, not in set order -Avarhus only needs 5 crystals, not 10 -Removed teethbrushing cutscene -Adjusted dialogue in cutscenes and object interacting to match changes -Changed Anarchy, Backstabbing, Greed, and Insanity endings to fit continuity and logic -Made game more replayable -Added secrets -Added cutscene to Dreamer ending -Removed "Give Up" ending -Changed "God Mode" to only let you select ending to experience/play -Changed replay choice to skip puzzles available permanently -Adjusted systems function to help game run better -"New Game" only resets necessary functions instead of everything -Adjusted design of playing card in Puzzle 5 -Altered locations and availability of a few crystals to make them easier to find/collect

Version 2.0.0 - June 1, 2024 -Added new cutscene/playable section to beginning of game -Added more story to protagonist -Adjusted parts of protagonist's dialogue to fit character change -Changed tilesets for every puzzle to be different colors -Made objects grey to make them pop compared to backdrop -Changed gauntlet layout to be 5 puzzles long instead of 10 -First 3 puzzles are randomized, not in set order -Avarhus only needs 5 crystals, not 10 -Removed teethbrushing cutscene -Adjusted dialogue in cutscenes and object interacting to match changes -Changed Anarchy, Backstabbing, Greed, and Insanity endings to fit continuity and logic -Made game more replayable -Added secrets -Added cutscene to Dreamer ending -Removed "Give Up" ending -Changed "God Mode" to only let you select ending to experience/play -Changed replay choice to skip puzzles available permanently -Adjusted systems function to help game run better -"New Game" only resets necessary functions instead of everything -Adjusted design of playing card in Puzzle 5 -Altered locations and availability of a few crystals to make them easier to find/collect

Source

Steam News / 31 May 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.