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Steam News30 January 20265mo ago

Second Playtest Announcement

Hey people! The next playtest will launch on February 28, 2026. Just like the first playtest, the client will be available for download via the Forum at 20:00 UTC.

Full notes

Full Therais Book update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey people!

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Balance
  • Maps
changedI implemented the progression for Aetherbinding, Dendrology, Floramancy, and Lithomancy. You will need to upgrade your tools to progress.
addedThe new master progression table is also in. This dictates how XP scales gold drops and monster stats from Level 1 to 100. The scaling, like everything, is still WIP.
changedThe tutorial loop in Fawe is implemented, balance is early WIP.
addedThe economy is now driven by the new progression loop. You will need to craft equipment or trade to get stronger. If you dont like harvesting, find a player who does, or look for a trader NPC. The map has been opened up, but please be aware there are still empty areas and gaps in enemies and locations.
changedI apologize for the long wait and lack of communication. As the project progresses, the systems naturally become more complex. It is still just me working on it when I can, and implementing a balanced economy and progression curve just takes time.
This dictates how XP scales gold drops and monster stats from Level1100This dictates how XP scales gold drops and monster stats from Level increased, buff

Therais Book changes

changedI implemented the progression for Aetherbinding, Dendrology, Floramancy, and Lithomancy. You will need to upgrade your tools to progress.
addedThe new master progression table is also in. This dictates how XP scales gold drops and monster stats from Level 1 to 100. The scaling, like everything, is still WIP.
changedThe tutorial loop in Fawe is implemented, balance is early WIP.
addedThe economy is now driven by the new progression loop. You will need to craft equipment or trade to get stronger. If you dont like harvesting, find a player who does, or look for a trader NPC. The map has been opened up, but please be aware there are still empty areas and gaps in enemies and locations.
changedI apologize for the long wait and lack of communication. As the project progresses, the systems naturally become more complex. It is still just me working on it when I can, and implementing a balanced economy and progression curve just takes time.

The next playtest will launch on February 28, 2026.

Just like the first playtest, the client will be available for download via the Forum at 20:00 UTC.

For this phase, I focused heavily on the core harvesting, itemization, and crafting loops.

I implemented the progression for Aetherbinding, Dendrology, Floramancy, and Lithomancy. You will need to upgrade your tools to progress.

The new master progression table is also in. This dictates how XP scales gold drops and monster stats from Level 1 to 100. The scaling, like everything, is still WIP.

The tutorial loop in Fawe is implemented, balance is early WIP.

The economy is now driven by the new progression loop. You will need to craft equipment or trade to get stronger. If you dont like harvesting, find a player who does, or look for a trader NPC. The map has been opened up, but please be aware there are still empty areas and gaps in enemies and locations.

I apologize for the long wait and lack of communication. As the project progresses, the systems naturally become more complex. It is still just me working on it when I can, and implementing a balanced economy and progression curve just takes time.

Thanks for your patience. Im eager to see you explore, harvest, and die in Anotork!

Source

Steam News / 30 January 2026

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