Full notes
Full Them's Fightin' Herds update
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What changed
- Gameplay
- Fixes
This patch contain a number of bugfixes that smooth out some of the rough edges introduced in the 3.0.0 update.
Story Mode
Fixed boss Oleander's scrambled palette.
Fixed boss Fred turning invisible during certain attacks during phase 3 of the Oleander boss fight.
Training Mode
Fixed the "Death Allowed" option's "No" setting not preventing KO for Velvet's level 3.
Fixed Oleander's level 3 causing a palette glitch on her opponent if the super KO'd while the "Death Allowed" option was set to "No".
Gameplay
General
Fixed an issue causing characters to be vulnerable during ground techs.
Arizona
Fixed an issue with Arizona's level 3 where the cinematic would not engage off the second hit, and/or during certain OTG situations.
Paprika
Fixed Paprika sometimes losing her level 3 install at the start of a super jump.
Oleander
Re-fixed Fred burying with his 2[D]. We hoped we could have it bury on KO only but it has been happening during a match, so it's been disabled again.
Fixed Fred's palette showing up as the default colors on the Lunamancy and Zombie palettes.
Fixed a graphical glitch where Oleander's book would not come with her when turning around in the air during Study.
Pom
Fixed Big Poppa turning invisible (but still being able to attack) if Pom was hit by another character's level 3.
Fixed an issue causing the screen to turn black for the rest of the match if Pom's level 3 counter was triggered by a projectile towards the end of the counter window.
Shanty
Fixed an issue causing Shanty to get launched in the wrong direction and "fall out" of Arizona's level 1->2 if she was hit by it just after whiffing her level 3.
Source
Changelog.gg summarizes and formats this update. How we read updates.
