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Steam News25 May 20224y ago

Development Update #7 - TFH is Coming to Consoles

Welcome to Development Update #7, where we provide the latest news on TFH directly from the developers!

In this update9

Full notes

Full Them's Fightin' Herds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Events
addedWelcome to Development Update #7 , where we provide the latest news on TFH directly from the developers! We're debuting our *new* key art and 7-star logo (we think Shanty has earned it by now), and there is a positively huge series of things to announce. Strap in, and let's kick this off.
addedConsole PortsCheck out the new trailer below!
addedLocalizationWhile not exactly new news , we wanted to confirm that TFH will be localized for additional languages for the console release. We will announce the supported languages in a future post.
addedLocalizationAs stated in our last Development Update, subtitles will be added to versus mode intros and outros so more players can understand and enjoy the smack-talking.
addedVersion 3.0Version 3.0, the next major update for TFH, introduces a new gameplay mechanic: level 3 supers . Level 3s are cinematic supers that burn a max-charged meter to unleash your fighter's true potential. Alongside the update comes fresh balance changes addressing several universal mechanics including (but not limited to) the metergain system, Cross Canter, and tech rolling.
changedPhysical Crowdfund RewardsProduction on the physical game copy, soundtrack, and movelist postcards had been stalled since initially revealing the mockups , but now that we’re a part of Modus we've gained the logistical power to resume manufacturing. Physical rewards are coming.

Them's Fightin' Herds changes

  • Competitivemode
addedWelcome to Development Update #7 , where we provide the latest news on TFH directly from the developers! We're debuting our *new* key art and 7-star logo (we think Shanty has earned it by now), and there is a positively huge series of things to announce. Strap in, and let's kick this off.
addedCheck out the new trailer below!
addedWhile not exactly new news , we wanted to confirm that TFH will be localized for additional languages for the console release. We will announce the supported languages in a future post.
addedAs stated in our last Development Update, subtitles will be added to versus mode intros and outros so more players can understand and enjoy the smack-talking.
addedVersion 3.0, the next major update for TFH, introduces a new gameplay mechanic: level 3 supers . Level 3s are cinematic supers that burn a max-charged meter to unleash your fighter's true potential. Alongside the update comes fresh balance changes addressing several universal mechanics including (but not limited to) the metergain system, Cross Canter, and tech rolling.

Welcome to Development Update #7, where we provide the latest news on TFH directly from the developers! We're debuting our *new* key art and 7-star logo (we think Shanty has earned it by now), and there is a positively huge series of things to announce. Strap in, and let's kick this off.

What's Coming

Console Ports

Yes. Them's Fightin' Herds is coming to consoles this Fall on five platforms: Switch, PS5, PS4, Xbox Series X|S, and Xbox One. There will be crossplay between each of them (and also Steam), all with rollback netcode (still GGPO).

In addition to the digital version, there will be a physical version on each platform! Details on availability to come.

You'll be able to preorder the console releases from our website as retail listings go up. We'll make announcements as options become available.

Check out the new trailer below!

Localization

While not exactly new news, we wanted to confirm that TFH will be localized for additional languages for the console release. We will announce the supported languages in a future post.

As stated in our last Development Update, subtitles will be added to versus mode intros and outros so more players can understand and enjoy the smack-talking.

Version 3.0

Version 3.0, the next major update for TFH, introduces a new gameplay mechanic: level 3 supers. Level 3s are cinematic supers that burn a max-charged meter to unleash your fighter's true potential. Alongside the update comes fresh balance changes addressing several universal mechanics including (but not limited to) the metergain system, Cross Canter, and tech rolling.

We will have more news to share about version 3.0 during our featurette at the PC Gaming Show on June 12th. Check their site for details on how to watch. You won't want to miss it.

Combo Breaker

Most of the development team will be attending Combo Breaker this weekend from May 27-2 9 in Chicago, IL. Our Top 12 will be streamed Sunday starting at 10:30am CT on the lowkick esports Twitch channel. We are honored to be included as a main game!

There will be a prize pool bonus of $2,000, placing the stakes at record highs for competitive TFH, and this is only the beginning!

It's going to be an incredible weekend of fighting game awesomeness. Be sure to check out the CB program guide to find other fantastic sets to watch. For those attending, we'll see you there soon! Safe travels.

What's Next

Physical Crowdfund Rewards

Production on the physical game copy, soundtrack, and movelist postcards had been stalled since initially revealing the mockups, but now that we’re a part of Modus we've gained the logistical power to resume manufacturing. Physical rewards are coming.

Physical reward earners: please make sure your shipping address is up to date by checking BackerKit. You've got some time still, but things could accelerate soon! We'll provide time estimates when we're further along in the process.

Story Mode

In our last Development Update we stated that "barring any unfortunate circumstances" we'd be able to finish all main Story Mode chapters before the end of 2022. Story Mode production is continuing along, but there have been circumstances.

We no longer think it's possible to make the goal of finishing the entire thing before the year is over while maintaining the bar of quality. Working on console ports and new localization systems demanded more time from our engineers and writers than we thought. Once they're complete, we can make story mode our priority again.

Chapter 2, starring Velvet, is still in ze works. When we have more to share, you'll be the first to know.

Conclusion

We are excited for the future of TFH and can't wait to celebrate with you this weekend at Combo Breaker. This is only part 1 of our news series! There will be more things to share in the coming weeks. See you then, and have a great weekend.

Aaron Stavely Development Director, Mane6 Dev Team

Source

Steam News / 25 May 2022

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