Full notes
Full Theme Park Studio update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Everyone, We are pleased to announce that Phase 8 has been released. Theme Park Studio can now generate guests that will fill out your park and make it come alive. Guests will enter your park at the ticket booth and continue to stream in while rides are available. To quickly fill up your park, there is a new 'Time Lapse' feature in the 'Options' panel. You can check your guest count by pressing Control-F. Guests will follow your paths, climb stairs and ramps, enter stations and queue lines, ride coasters and flat rides, then exit when the ride is complete. Please refer to the new 'Adding Guests' manual and video tutorial located in the Help menu for more details, including best practices for creating guest paths. In addition to park guests, Phase 8 now allows you to ride the flat rides. Simply press the 'Enter Park' button, pick the ride of your choice, enter the queue line, and wait for the gates to open. Next, pick any seat by simply walking up to it. You will be automatically placed in first person camera mode with the ability to look around using the mouse. When the ride is finished, you will be placed back into walking mode and the exit gates will open. A great deal of work has been put into flat ride physics and construction, and the results are amazing. Our flat ride physics really excel in this genre and come shining through when you ride 1st person. All the subtleties of natural motion, not possible through manually created animations, make a huge difference when riding. Our unique approach makes you feel like you are there, riding the real thing! Riding coasters is just as simple as riding flat rides. Simply enter the queue line, enter the station, walk up the stairs, and enter the lane representing the car you wish to ride. After the train pulls into the station, the safety harness will raise and the previous guests will exit. Next, the lane gates will open in front of you. Simply move forward and you will be placed in the coaster seat. Like flat rides, while riding the coaster you can use the mouse to look around. When the ride is complete, the safety harness will raise and you will be placed to the side of the train. Next, simply exit the station, walk down the stairs, and onto your next ride. There is also a new 3rd person view. Simply zoom using X/Z, or the mouse wheel, to toggle between 1st and 3rd person view. Finally, Phase 8 introduces a new 64 bit build. This removes many of the memory limitations what were previously present. If you do not own a 64 bit system, you can still access the 32 bit version by right clicking on Theme Park Studio in your library and selecting Properties. Next, go to the beta tab and enter the password 'ThemeParkStudio32'. You will now have access to the 32 bit version. If you own a 64 bit system, no setup steps are required. The 64 bit build will be automatically installed So what's next? Our next updates will include finishing our flat ride library, a couple more coaster types, optimizations and bug fixes, and finally a community feature request round. Based on community feedback, we will spend a little extra time before beta working to implement additional community feature requests, as we have done in the past, to go above and beyond our initial development road map. After that, we will move into beta. With phase 8, Theme Park Studio provides a complete virtual theme park experience, allowing you to tour your park, enter queue lines, and ride coasters and flat rides. Fill your park with guests and watch them ride your custom rides. The more there is for them to do, the more guests will visit. In case you missed it, here is the Phase 8 video update. https://www.youtube.com/watch?v=avufJUNaqiA&feature=youtu.be Thank you for supporting us during Early Access Theme Park Studio Team
What changed
- Compatibility
Theme Park Studio changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
