HomeGamesUpdatesPricingMethodology
Steam News10 July 20178y ago

v1.13 Content Update

Actually there were more smaller updates, since the previous one, with lots of small (mostly graphics related) changes/tweaks. Also fixed a bug where the sword fails to break an item box.

Full notes

Full Theatre of Doom update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Events
fixedActually there were more smaller updates, since the previous one, with lots of small (mostly graphics related) changes/tweaks. Also fixed a bug where the sword fails to break an item box. I started working on the game's (IMHO)biggest issue: when you start the game for the first time, it isn't trivial that gameplay-wise it is critical to use the target-lock; so there will be more messages in-game about the importance of the target-lock, and also there will be some kind of scoring (this feature is in the prototyping phase currently) which will reward the successful use of the target-lock. Hopefully, it will be ready soon.

Theatre of Doom changes

fixedActually there were more smaller updates, since the previous one, with lots of small (mostly graphics related) changes/tweaks. Also fixed a bug where the sword fails to break an item box. I started working on the game's (IMHO)biggest issue: when you start the game for the first time, it isn't trivial that gameplay-wise it is critical to use the target-lock; so there will be more messages in-game about the importance of the target-lock, and also there will be some kind of scoring (this feature is in the prototyping phase currently) which will reward the successful use of the target-lock. Hopefully, it will be ready soon.

Actually there were more smaller updates, since the previous one, with lots of small (mostly graphics related) changes/tweaks. Also fixed a bug where the sword fails to break an item box. I started working on the game's (IMHO)biggest issue: when you start the game for the first time, it isn't trivial that gameplay-wise it is critical to use the target-lock; so there will be more messages in-game about the importance of the target-lock, and also there will be some kind of scoring (this feature is in the prototyping phase currently) which will reward the successful use of the target-lock. Hopefully, it will be ready soon.

Source

Steam News / 10 July 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.