What changed
1 fix0 additions0 changes0 removals
fixedActually there were more smaller updates, since the previous one, with lots of small (mostly graphics related) changes/tweaks. Also fixed a bug where the sword fails to break an item box. I started working on the game's (IMHO)biggest issue: when you start the game for the first time, it isn't trivial that gameplay-wise it is critical to use the target-lock; so there will be more messages in-game about the importance of the target-lock, and also there will be some kind of scoring (this feature is in the prototyping phase currently) which will reward the successful use of the target-lock. Hopefully, it will be ready soon.
Theatre of Doom changes
fixedActually there were more smaller updates, since the previous one, with lots of small (mostly graphics related) changes/tweaks. Also fixed a bug where the sword fails to break an item box. I started working on the game's (IMHO)biggest issue: when you start the game for the first time, it isn't trivial that gameplay-wise it is critical to use the target-lock; so there will be more messages in-game about the importance of the target-lock, and also there will be some kind of scoring (this feature is in the prototyping phase currently) which will reward the successful use of the target-lock. Hopefully, it will be ready soon.
Actually there were more smaller updates, since the previous one, with lots of small (mostly graphics related) changes/tweaks. Also fixed a bug where the sword fails to break an item box. I started working on the game's (IMHO)biggest issue: when you start the game for the first time, it isn't trivial that gameplay-wise it is critical to use the target-lock; so there will be more messages in-game about the importance of the target-lock, and also there will be some kind of scoring (this feature is in the prototyping phase currently) which will reward the successful use of the target-lock. Hopefully, it will be ready soon.