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Steam News16 August 20196y ago

Version 1.0.8 is released.

A few quick modifications are made in response to the comments from some of our players. More feedback and encouraging reviews will be appreciated. Change log for v1.0.8: 1.

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Full Theater Commander: The Coming Wars, Modern War Game update

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What changed

1 fix0 additions0 changes0 removals
  • Maps
fixedA few quick modifications are made in response to the comments from some of our players. More feedback and encouraging reviews will be appreciated. Change log for v1.0.8: 1. Enhance unit visibility by making unit icons darker and background lighter. 2. Units on the map are highlighted with indicator when clicking them on the OOB 3. You can quit the task defining procedure at any time by pressing ESC key. 4. You can see the units in Hostile OOB but not their position unless they're detected. 5. Incorrect landing crafts data is fixed in the scenario Blood in the Norwegian Sea. Tips: 1. Be aware that all transport and supply units are not designed to carry infantry but supply ammunition and fuel to the combat units. Re-supply is automatic once the supply unit and combat unit move close enough (0-3 km). Infantry units have built-in vehicles, as manually boarding each unit looks overburdened for players at current stage. 2. Terrain and land cover is crucial for combat units, particularly infantry not equipped with advanced anti armor weapons such as Javelin missiles. Infantry units lacking advanced missiles stand no chance against modern tanks on open field. 3. Flight height is crucial for aircraft to avoid detection by surface radar. 4. The screen on the right side serves mainly as a monitor for aerial intelligence, where incoming hostile aircraft are displayed as red flecks, very helpful when you conduct the ground operation, focusing on a small area on the map.

Theater Commander: The Coming Wars, Modern War Game changes

fixedA few quick modifications are made in response to the comments from some of our players. More feedback and encouraging reviews will be appreciated. Change log for v1.0.8: 1. Enhance unit visibility by making unit icons darker and background lighter. 2. Units on the map are highlighted with indicator when clicking them on the OOB 3. You can quit the task defining procedure at any time by pressing ESC key. 4. You can see the units in Hostile OOB but not their position unless they're detected. 5. Incorrect landing crafts data is fixed in the scenario Blood in the Norwegian Sea. Tips: 1. Be aware that all transport and supply units are not designed to carry infantry but supply ammunition and fuel to the combat units. Re-supply is automatic once the supply unit and combat unit move close enough (0-3 km). Infantry units have built-in vehicles, as manually boarding each unit looks overburdened for players at current stage. 2. Terrain and land cover is crucial for combat units, particularly infantry not equipped with advanced anti armor weapons such as Javelin missiles. Infantry units lacking advanced missiles stand no chance against modern tanks on open field. 3. Flight height is crucial for aircraft to avoid detection by surface radar. 4. The screen on the right side serves mainly as a monitor for aerial intelligence, where incoming hostile aircraft are displayed as red flecks, very helpful when you conduct the ground operation, focusing on a small area on the map.

A few quick modifications are made in response to the comments from some of our players. More feedback and encouraging reviews will be appreciated. Change log for v1.0.8: 1. Enhance unit visibility by making unit icons darker and background lighter. 2. Units on the map are highlighted with indicator when clicking them on the OOB 3. You can quit the task defining procedure at any time by pressing ESC key. 4. You can see the units in Hostile OOB but not their position unless they're detected. 5. Incorrect landing crafts data is fixed in the scenario Blood in the Norwegian Sea. Tips: 1. Be aware that all transport and supply units are not designed to carry infantry but supply ammunition and fuel to the combat units. Re-supply is automatic once the supply unit and combat unit move close enough (0-3 km). Infantry units have built-in vehicles, as manually boarding each unit looks overburdened for players at current stage. 2. Terrain and land cover is crucial for combat units, particularly infantry not equipped with advanced anti armor weapons such as Javelin missiles. Infantry units lacking advanced missiles stand no chance against modern tanks on open field. 3. Flight height is crucial for aircraft to avoid detection by surface radar. 4. The screen on the right side serves mainly as a monitor for aerial intelligence, where incoming hostile aircraft are displayed as red flecks, very helpful when you conduct the ground operation, focusing on a small area on the map.

Source

Steam News / 16 August 2019

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