Full notes
Full The Wrath of the Goose King update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
The Wrath of the Goose King changes
This minor update addresses unintended game interactions and reworks some existing spells. You can find the list of impactful changes below:
Bug Fixes: Fixed an issue that prevented certain Relics and Jewels from appearing in shops.
New Relic: Chalice of Blood: Reduces the Health cost of Blood Spells by 40%. (Works great with the new spells from the last update *wink-wink*)
Chiaki's Starting Abilities Reworked:
- SlowNow deals Arcane damage to one enemy and causes their next ability to trigger extra Chill Time. Mana cost increased to 15. (Note: If the enemy’s ability already has a Chill Time, it will stack with the extra Chill Time from Slow.)
- Time LockNow deals Devastating Arcane damage to one enemy and forces them to skip their current turn. Fury cost increased to 55.
Boss Ability Update:
Divine Intervention (Final Boss): This ability no longer locks all starting spells for all pandamembers. Instead, it locks only the original starting spell of the targeted pandamember. (For example: Hiro's starting spell Renew will be locked for him, but if Renew is known by any other pandamembers, they will still be able to use it.)
This concludes the key changes for this patch.
We hope you’ve enjoyed the 3 extra characters introduced this year, and we’re excited to bring you even more content and updates in 2025. Happy Holidays, and see you in Spring! 🎉
Source
Changelog.gg summarizes and formats this update. How we read updates.
