The Wolf in Me
Steam News 17 February 20263mo ago

Building Dialogue and Facial Animation in Lobo

No mocap, no actors, just a solo-dev workflow to bring dialogue to life. I use simple facial animations and lipsync to help players connect with the characters, understand their personalities, backgrounds, and the strug…

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Full The Wolf in Me update

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  • UI and audio
changedThe voices you hear right now are AI placeholders and will be replaced later with real voice actors. This setup lets me prototype, iterate, and shape the narrative while keeping development flexible.

No mocap, no actors, just a solo-dev workflow to bring dialogue to life. I use simple facial animations and lipsync to help players connect with the characters, understand their personalities, backgrounds, and the struggles of living in a harsh world.

The voices you hear right now are AI placeholders and will be replaced later with real voice actors. This setup lets me prototype, iterate, and shape the narrative while keeping development flexible.

Source

Steam News / 17 February 2026

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