The Wolf in Me
Steam News 24 February 20262mo ago

Designing Optional and Minimal Tutorials in Lobo

Tutorial design is always controversial and surprisingly hard to get right. After talking with different players, this is the approach I’m taking in Lobo. I treat tutorials like a necessary evil, similar to taking a pil…

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Full The Wolf in Me update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes0 additions3 changes1 removal
  • Gameplay
removedThey are totally optional and can be disabled in the settings.
changedYes, they break immersion, and that’s okay. They’re meant to be consumed as quick pieces of information, not as gameplay moments.
changedWhenever possible, I pair them with a practical gameplay situation, so your brain can immediately use, assimilate, and remember the mechanic.
changedAs a gamer, do you prefer quick, skippable tutorials or tutorials fully integrated into gameplay?

Tutorial design is always controversial and surprisingly hard to get right. After talking with different players, this is the approach I’m taking in Lobo.

I treat tutorials like a necessary evil, similar to taking a pill for a headache.

  • They are totally optional and can be disabled in the settings.

  • They’re easy to skip, especially if you’re already familiar with the mechanic.

  • I keep them to a minimum, only for mechanics that aren’t immediately obvious.

  • They are brief and straight to the point.

  • Yes, they break immersion, and that’s okay. They’re meant to be consumed as quick pieces of information, not as gameplay moments.

  • Whenever possible, I pair them with a practical gameplay situation, so your brain can immediately use, assimilate, and remember the mechanic.

As a gamer, do you prefer quick, skippable tutorials or tutorials fully integrated into gameplay?

Source

Steam News / 24 February 2026

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