Update log
Full The Wolf in Me update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
Tutorial design is always controversial and surprisingly hard to get right. After talking with different players, this is the approach I’m taking in Lobo.
I treat tutorials like a necessary evil, similar to taking a pill for a headache.
They are totally optional and can be disabled in the settings.
They’re easy to skip, especially if you’re already familiar with the mechanic.
I keep them to a minimum, only for mechanics that aren’t immediately obvious.
They are brief and straight to the point.
Yes, they break immersion, and that’s okay. They’re meant to be consumed as quick pieces of information, not as gameplay moments.
Whenever possible, I pair them with a practical gameplay situation, so your brain can immediately use, assimilate, and remember the mechanic.
As a gamer, do you prefer quick, skippable tutorials or tutorials fully integrated into gameplay?
Source
