Update log
Full The Wolf in Me update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
Some moments deserve more focus. Key pieces of lore now trigger a short camera transition from gameplay into a framed scene, used only when it really matters. After all, this is an adventure game, and understanding the world is part of the journey, not a distraction.
On the other side, bodies now react when you pull out the weapon, holding them. It’s a small physics touch, but it adds weight, feedback, and a lot more satisfaction.
Little details, big immersion. Hope you like it!
Source
