In this update5
Full notes
Full The Wizards - Enhanced Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Performance
- UI and audio
- Balance
- Maps
The Wizards - Enhanced Edition changes
Dear Wizards,
After several months of hard work, we are thrilled to finally present the Enhanced Edition of The Wizards! This definitive version of the game packs plenty of new content and improvements prepared in close cooperation with the VR community. The game is now longer, more immersive, polished, and optimized. This is our gift to you, dear friends, for all these years of constant support since the Early Access release of the game back in July 2017. We would not get that far without your trust, good word, and constructive feedback. Have fun and see you in our next VR game! Cheers!
Enhanced Edition update highlights:
New stage - the longest level in the game • New cutscenes filling in the story • Checkpoint system • Significant performance improvements • HP bar on gloves replacing "flat" UI • Glove color customization • More languages: Spanish, French, Russian, Japanese • Full Windows Mixed Reality support (second beta)
https://www.youtube.com/watch?v=20mDEihgD-I
Full Patchnotes:
GENERAL
Added checkpoint system
Added dynamic shadows to environment and enemies
Major CPU optimization
Added some general quality of life changes to leaderboards in Sanctum
All achievements should now be unlocked appropriately
Added full Windows Mixed Reality support (still needs testing)
Added 3dRudder support
Restored LIV support
Restored KAT VR support
UI/UX - Health is now displayed on player’s hands - Score is now displayed in the pause menu - Objectives are now displayed in the pause menu - Added (adjustable) vignette blur while using free locomotion - Fixed some hand animations
SPELLS
Added new optional aim system: gaze-based, with a floating crosshair.
You can toggle between the classic and gaze-based aim whenever you want in General Settings
Various visual tweaks and improvements
Fireball - Fireball will now cast dynamic shadows on surfaces - Particle effects adjusted to detail levels
Frost Bow - Added new arrow drawing method for players with tracking issue - Now you can choose to grab the arrow from the quiver on your back or have the arrow be ready on the bowstring
ENEMIES
Enemies now properly stagger when they receive enough damage
Spell Catchers now grants a single use healing aura instead of redirecting players’ projectiles
LEVELS
Change in progression: Healand Mines will unlock after completion of fourth ruins stage
Most score requirements were changed (now it is easier to score the first and second point but more challenging to obtain the third one)
Fixes and tweaks during region introduction cutscenes
Fixed some arena mode glitches
Sanctum - Added hand customization stand. Visit Sanctum to recolor your hands
Shooting Range - Redesigned the selection of gesture tutorials
Ruins - Added a completely new stage - Relocated the third fairy shard on the stage 2 - Graphics changes throughout the game
Dungeons - Redesigned the ending cutscene
Desert - Added a new cutscene introducing the Shrike’s Desert - Redesigned the final cutscene
OPTIONS
You can now toggle between standing/sitting mode
You can now change your in-game height
- Graphics options- Removed foliage quality setting - Particle Settings changed to Effects Settings; it will now control whether or not some GPU-based effects render - Graphics settings have now more impact on performance, especially Shadow and Effects Quality
LOCALIZATION
Added subtitle languages: Spanish, French, Russian, and Japanese
Localization fixes throughout the whole game
Source
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