Full notes
Full The Witcher 3: Wild Hunt update
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What changed
- Gameplay
- Balance
- Maps
The Witcher 3: Wild Hunt changes
Patch 1.10 is here! The list is very long, this is the second part of it (all annoucements here )! Check the list of changes and fixes that the patch brings: GAMEPLAY
Fixes rare instances of inncorrect Stamina regeneration.
Fixes rare issue whereby player character movement remained accelerated after player used crossbow, cast bombs or engaged in sword combat on horseback.
Fixes incorrect weight calculation in Inventory.
Fixes rare issue whereby slow-motion effect of Caranthir's spell was not lifted from player character after the stipulated time.
Fixes issue with occasional malfunction of Superior Thunderbolt potion.
Fixes issue whereby Firestream Alternate Sign Mode skill could be used despite not being equipped in Character Development panel.
Fixes issue whereby Roach would behave incorrectly during horse race in quest titled To Bait a Forktail...
Fixes rare issue whereby Toxicity regeneration was blocked if player drank Water Hag decoction.
Crafting diagrams in merchant inventories now include item level information in addition to basic information about craftable item.
Fixes color of 'Required level' as displayed in merchant inventories and Stash. Display is now same as in Inventory. If player level is insufficient for item, 'Required level' is red.
Introduces modification whereby potions and bombs can no longer be sold.
Fixes assorted issues with quest and enemy scaling in New Game + mode.
Introduces multiple improvements in gwent, including option to choose one of three difficulty levels. To set option, go to Options>Game.
Introduces multiple game balance improvements in New Game + mode.
Modifies diagram for Enhanced Legendary Wolven Gauntlets, now craftable without Griffin Gauntlets.
Fixes issue whereby Toxicity gain from decoctions was not acurately reflected in character statistics.
Fixes issue whereby high Toxicity level could block exploration when this involved a ladder or stepping onto a boat.
Introduces enhancement whereby color of rune-enchanted swords now depends on runes used.
Fixes rare issue with incorrect display of interaction prompts when appoaching ladders.
Fixes issue whereby Geralt remained attached to sinking boat when aiming crossbow.
Fixes rare issue whereby player character in combat mode would be propelled into the air when stepping on boat tiller.
Fixes rare issue entailing Wild Hunt minions running in circles during quest titled The Battle of Kaer Morhen.
Fixes issue whereby ifrits were not invulnerable to all variants of Igni Sign.
Improves game balance for Katakan monster.
Improves balance for Death March difficulty.
Improves in-game information for Card Collector achievement - adds indicators to show missing cards.
Fixes incorrect loot spawning on hens and geese.
Fixes issue whereby players could not view Novigrad region map while in Velen and thus could not use Novigrad fast travel points.
Fixes issue with undesirable checkpoint creation occurring if player acquired quests from notice board mid way through botchling story thread.
Fixes issue with location for boss fight against Nithral that could result in NPC being immobilized.
Fixes issue whereby tattoo from The Witcher 2 would appear in The Witcher 3 even if player completed quest culminating with its removal.
Fixes issue whereby alternate Yrden enabled Sign to be cast multiple times using specific talent.
Removes ability to kill NPCs (including quest NPCs) using Dragon's Dream bomb.
Fixes issue whereby hostile NPCs could cause Geralt to become locked in combat mode.
Fixes issue whereby Greater Perun Runestone disabled Adrenaline Gain ability for steel and silver Mastercrafted Ursine Swords.
Fixes issue whereby Geralt could get trapped in boatwreck in Velen.
Fixes rare issue involving delay in appearance of interaction component.
Fixes rare issue of missing soothsayer during quest titled Gwent: Velen Players.
Fixes problems with player character movement following conversation with herbalists near
Source
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