Full notes
Full The Witcher 3: Wild Hunt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Gameplay
- Balance
- Maps
The Witcher 3: Wild Hunt changes
This update introduces a range of stability and performances ehancements as well as allows users to take advantage of some additional graphics settings. Please find the detailed list of fixes below:
Improves stability in gameplay and the UI
Improves performance especially in cutscenes and gameplay
Fixes grass and foliage popping that could occur after density parameters were changed
Improves Nvidia Hairworks performance
Boosted texture anisotropy sampling to 16x on Ultra preset
Sharpen Post-process settings extended from Off/On to Off/Low/High
Blood particles will now properly appear after killing enemies on the water
Corrects a bug where player was able to shoot bolts at friendly NPCs
Improves menu handling
Corrects an issue with Stamina regeneration while sprinting
Fixes a cursor lock issue that sometimes occcured when scrolling the map
Generally improves world map focus
Improves input responsiveness when using keyboard
Corrects some missing translations in the UI
Corrects an issue in dialogue selections
Rostan Muggs is back
Minor SFX improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
