Full notes
Full The Wings of Dawn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Fixes
- Balance
- Maps
- UI and audio
The Wings of Dawn changes
TECH DEMO PATCH #001
This is the first of many little patches that we aim to release every Monday from now on c:
Fixes:
Animations on other players should no longer occasionally appear frozen
Dragon projectile-lock now removes its target properly
Dragons now have relevancy distance; dragons that are further out will no longer be rendered or processed on your client
Reduced server load on dragon movement replication
New randomized spawns, initialized when you connect to the server
Dragons now have higher step-up heights
Simplified Human Animation system, so next animations are going to be better represented in the game engine.
Fixed Block not working
Fixed humans not getting damage from the dragons
Fixed humans phasing through the ground when attacking
Map:
Fixed (Removed) rocks spawning on grass/mountain tops where they don't belong anymore.
Fixed some holes.
Some work.
Tweaked the Stair Collision to actually Stair.
Deleted placeholder sound packs.
Fixed Rock material having weird displacements
Added a new Big cave on a mountain side
Expanded the playable area a little bit
Night during overcast is now brighter
Optimized some materials and meshes
Source
Changelog.gg summarizes and formats this update. How we read updates.
