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Steam News21 November 20241y ago

Experimental performance update!

The game server was down earlier today due to developers testing out a new update on the dev-branch. The update went smooth and we are now releasing to everyone else!

Full notes

Full The Wings of Dawn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions7 changes0 removals
  • Server
  • Performance
  • Maps
  • Gameplay
addedThe game server was down earlier today due to developers testing out a new update on the dev-branch. The update went smooth and we are now releasing to everyone else!
changedIt's a performance enhancing update that should make everything a bit more smooth!
changedWe are aware that people may spawn under the map, if you don't let it load before spawning in, so give it a moment!
changedIf you are still having performance issues do this! Press F1 when in-game, then write the following command: r.Nanite.MaxPixelsPerEdge 4 or r.Nanite.MaxPixelsPerEdge 8
changedWorld Partitioned the Map.
addedEnabled Nanite for missing meshes like the ruins.

The Wings of Dawn changes

addedThe game server was down earlier today due to developers testing out a new update on the dev-branch. The update went smooth and we are now releasing to everyone else!
changedIt's a performance enhancing update that should make everything a bit more smooth!
changedWe are aware that people may spawn under the map, if you don't let it load before spawning in, so give it a moment!
changedIf you are still having performance issues do this! Press F1 when in-game, then write the following command: r.Nanite.MaxPixelsPerEdge 4 or r.Nanite.MaxPixelsPerEdge 8
changedWorld Partitioned the Map.

The game server was down earlier today due to developers testing out a new update on the dev-branch. The update went smooth and we are now releasing to everyone else!

It's a performance enhancing update that should make everything a bit more smooth!

  • We are aware that people may spawn under the map, if you don't let it load before spawning in, so give it a moment!

  • Texture Scalability is at default at zero(0) and makes everything blurry, set it to minimum 50%!

  • Humans are still in heavy WIP, Don't mind their bugs and problems : )

  • When changing a lot of settings please restart your game to fix all visual glitches!

  • "Video memory has been exhausted" pop-up. We are aware of it, and working on it actively, don't mind it.

If you are still having performance issues do this! Press F1 when in-game, then write the following command: r.Nanite.MaxPixelsPerEdge 4 or r.Nanite.MaxPixelsPerEdge 8

Use 4 for normal use, and 8 if it's really bad.

Changes:

  • World Partitioned the Map.

  • Enabled Nanite for missing meshes like the ruins.

  • Put RVT on the landscape.

  • Nanite for the Char select island.

  • Moved Camera actor to that too.

  • RVT Tweaks to have the ground less blurry.

  • Changed Food Cube to Nanite Cubes.

  • Tweaks to Materials.

  • Tweaks to Pine Cliff Collision.

  • Added Green Berries.

  • Added a .ini type

  • Edited some .inis

Source

Steam News / 21 November 2024

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