What changed
5 fixes4 additions4 changes0 removals
- Maps
- Balance
- Performance
- Fixes
- Gameplay
fixedGENERAL UPDATES - - Fixed a bug that caused the collider on the ElectroGron enemy to be far smaller than intended - Fixed a bug preventing the ElectroGron enemy from despawning at the end of his path - Raised the Health of the object that needs to be destroyed to access the teleporter to the 'Debug All-Stage Access' map from 50 to 500
fixedMETAL LAND - - Fixed Hero not playing his entrance animation at the start of the stage - Fixed Hero not playing his victory animation at the end of the stage - Slightly adjusted the placement of the 'stage complete' portal to make the final jump a bit easier to read
addedAIR LAND - - Attached the scorch marks to the rocket launcher so they behave properly when the rocket launcher moves - Lowered the Health of the Broken Battery from 700 to 350. That spot should be less of a bore - Added a material to the shots fired by the Flame Cannons - Renamed 'Flame Cannon' to 'BoomerOrb Cannon', seeing as they no longer shoot flames
addedCRASH LAND - - Cleared some discarded visual clutter that could be seen during gameplay. - Added some visual flair to platforms that looked odd without in-universe supports keeping them in place - Added a short set of walls to prevent the second Crash Cannon from being killable while Hero is out of its firing range - Enabled the image on the screen of Console 2
addedBUBBLE LAND - - Added a self destruct timer to the Seeker Mine enemy so it can't chase you through the entire stage anymore - Raised the roof collider of the first overhang room to prevent Hero from climbing over it and skipping the room 'World 1-2' style - Re-added the underwater ambient noise from the original game
addedHEAT LAND - - Added normal maps to the heat regulators that rise out of the lava in the background - Added ambient noise to the gears that move the pathed platforms at the end of the stage
WOOD LAND (EH) - - Lowered the Health of each orb in the "boss battle"50→30↓WOOD LAND (EH) - - Lowered the Health of each orb in the "boss battle" decreased, nerfThe Windzen Hero changes
fixedGENERAL UPDATES - - Fixed a bug that caused the collider on the ElectroGron enemy to be far smaller than intended - Fixed a bug preventing the ElectroGron enemy from despawning at the end of his path - Raised the Health of the object that needs to be destroyed to access the teleporter to the 'Debug All-Stage Access' map from 50 to 500
fixedMETAL LAND - - Fixed Hero not playing his entrance animation at the start of the stage - Fixed Hero not playing his victory animation at the end of the stage - Slightly adjusted the placement of the 'stage complete' portal to make the final jump a bit easier to read
addedAIR LAND - - Attached the scorch marks to the rocket launcher so they behave properly when the rocket launcher moves - Lowered the Health of the Broken Battery from 700 to 350. That spot should be less of a bore - Added a material to the shots fired by the Flame Cannons - Renamed 'Flame Cannon' to 'BoomerOrb Cannon', seeing as they no longer shoot flames
addedCRASH LAND - - Cleared some discarded visual clutter that could be seen during gameplay. - Added some visual flair to platforms that looked odd without in-universe supports keeping them in place - Added a short set of walls to prevent the second Crash Cannon from being killable while Hero is out of its firing range - Enabled the image on the screen of Console 2
addedBUBBLE LAND - - Added a self destruct timer to the Seeker Mine enemy so it can't chase you through the entire stage anymore - Raised the roof collider of the first overhang room to prevent Hero from climbing over it and skipping the room 'World 1-2' style - Re-added the underwater ambient noise from the original game
The Windzen Hero just came out yesterday but we already have a big patch worked out for it. Here are the deets:
-=-=-=- THE WINDZEN HERO Version 0.9.1-=-=-=-
GENERAL UPDATES - - Fixed a bug that caused the collider on the ElectroGron enemy to be far smaller than intended - Fixed a bug preventing the ElectroGron enemy from despawning at the end of his path - Raised the Health of the object that needs to be destroyed to access the teleporter to the 'Debug All-Stage Access' map from 50 to 500
METAL LAND - - Fixed Hero not playing his entrance animation at the start of the stage - Fixed Hero not playing his victory animation at the end of the stage - Slightly adjusted the placement of the 'stage complete' portal to make the final jump a bit easier to read
AIR LAND - - Attached the scorch marks to the rocket launcher so they behave properly when the rocket launcher moves - Lowered the Health of the Broken Battery from 700 to 350. That spot should be less of a bore - Added a material to the shots fired by the Flame Cannons - Renamed 'Flame Cannon' to 'BoomerOrb Cannon', seeing as they no longer shoot flames
CRASH LAND - - Cleared some discarded visual clutter that could be seen during gameplay. - Added some visual flair to platforms that looked odd without in-universe supports keeping them in place - Added a short set of walls to prevent the second Crash Cannon from being killable while Hero is out of its firing range - Enabled the image on the screen of Console 2
BUBBLE LAND - - Added a self destruct timer to the Seeker Mine enemy so it can't chase you through the entire stage anymore - Raised the roof collider of the first overhang room to prevent Hero from climbing over it and skipping the room 'World 1-2' style - Re-added the underwater ambient noise from the original game
HEAT LAND - - Added normal maps to the heat regulators that rise out of the lava in the background - Added ambient noise to the gears that move the pathed platforms at the end of the stage
-=-=-=- ENTERTAINMENT HERO Version 1.1-=-=-=- (Yes, even the original game got an update today!)
GENERAL UPDATES - - Fixed Hero being drawn over the black screen fader after making a selection on the title screen menu - Added a fade-in to make the exit from the main menu less abrupt - Disabled Anti-Aliasing to improve performance on older machines
METAL LAND (EH) - - Fixed the behavior of the Gearblade enemies at along last - Fixed multiple layering issues with the gears in the background of the stage
QUICK LAND (EH) - - Added new sprites to the platforms that were previously solid black. No idea what I was thinking back then. - Fixed some layering issues with the colored spotlights
AIR LAND (EH) - - Changed how the cloud platforms are structured to better reflect the shape of the colliders
WOOD LAND (EH) - - Lowered the Health of each orb in the "boss battle" from 50 to 30
DIREX STAGE (EH) - - Lowered the volume of the stage's first BGM by 25%
DIREXBOT BATTLE (EH) - - Lowered the volume of the 'Mother Brain' laser attack by 25% - Fixed an issue that could cause Hero to spawn at an invalid transform which causes the stage to endlessly loop