In this update6
Full notes
Full The Wicked Days update
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Have a great Halloween! We have made a Halloween event night map in the game and we think that it's spooky! :3 The rest of the important parts of this update are described below.
Major changes
The map was changed into a Halloween map! Added new types of melee weapons: Knife Chopping knife Katana Flamingo. Yes, it's a deadly flamingo. Added new perks: Added the Wicked Shooter perk - when using ranged weapons that use bullets, the chance to deal critical damage is increased by 10% Added the perk Wicked Surge - when dealing damage with fists, the character becomes invulnerable for one second Added perk Radar - adds display of enemies and items on the minimap Added body armor: Light Body Armor - HP 50, absorbs 50% of incoming damage Medium Body Armor - HP 100, absorbs 60% of incoming damage Heavy Body Armor - HP 150, absorbs 70% of incoming damage Added a bar with the durability of the body armor The map now rotates with the character Changed UI character abilities Added hints during loading Added ammo for flamethrower The minimap marker now lies over the minimap borders Hints no longer appear on the start loading screen When activating the safehouse, the message “Safehouse activated” appears now Marvin's car is now invulnerable until the quest to refuel and repair it is completed Added "Back" button to character selection menu
Corrections and bugfixes
Fixed a bug causing the game to freeze when minimizing the game during loading Fixed a bug in which not all objects on the mini-map turned with it Fixed a bug where the character stopped running after firing any weapon Fixed a bug where the character could not crouch with a melee weapon in his hands Fixed a bug where the character was not displayed on the minimap while in the car Fixed a bug where dead enemies remained on the radar Fixed a bug where the pry bar could hit through walls Fixed a bug where you could get stuck in the doors in the bunker Fixed a bug where the bossfight did not end even after killing the boss Fixed a bug where you could get stuck in the car when leaving the bunker Fixed bugs related to quests Fixed a bug where it was possible to pick up cards in the bunker, even after completing the quest Fixed a bug where it was impossible to complete the quest in the bunker if the character died in it and returned Fixed a bug where the first aid kit did not disappear when used Fixed a bug where a pop-up window with a suggestion to enter the bunker did not disappear Fixed a bug where the map did not switch to night mode after leaving the bunker Fixed a bug in which a message appeared prompting you to get into the car when the character was already in the car
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Source
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