Full notes
Full The Wicked Days update
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Hello all! We would like to tell you what we have been working on recently. Below is a whole list of changes, additions and bug fixes.
Major changes
Added a boss - a genetically modified Monsardo fighter without tech modifications. Added pause when pressing "ESC" and minimizing the game Added conditions under which the quest can be failed Quest UI can now be turned off using "U" button AI improved: Once having taken the trail of a character, the military and zombies now do not lose sight of him, unless he is at a respectable distance. When the character changes his position, getting out of the car, the military who lost sight of him (if the car hid him) take aim at the back of the car and go there in search of the character. If the military had been triggered, they would no longer walk, they would only run. The military now fires short bursts of 3-5 rounds The military no longer fires when an ally is in the way, but simply bypasses fire from another angle. A new type of behaviour: Flock. A flock is a function that unites several enemies into a group with a common pattern of behavior and reacting to an attack on one of the group members.
We have changed the state of the car and how it behaves when it receives damage: 100% - 21% - the car stays as it is: rides, does not burn, everything is ok 20% - 11% - the car smokes, does not burn, DOES NOT RIDE, if this happens while driving, it just starts rolling by inertia (does not respond to pressing controls, but the hand brake - space bar - works) 10% - 1% - it burns, the integrity continues to decrease by itself, the hood falls off, upon reaching 0% integrity, the car explodes Project has been updated to UE 4.25.3 The interaction with the car has been changed. To get into the car, you need to press "F", and to refuel - hold down the "F" button for a few seconds
Corrections and bugfixes
Changed the music during bossfight Created an "arena" for the boss battle Increased the volume of car sounds Changed physics of zombies, now when knocked down by a car they might fly apart Fixed a bug where the canister did not disappear from the ground after the character picked it up Fixed a bug in which the wheels remained in their original position after the explosion of the car (they did not move and it was possible to walk through them) Fixed a bug where the crosshair turned red after being hovered over the wheels Fixed a bug where zombies and soldiers got stuck in a moving car Fixed a bug where the spare parts that were collected before accepting the quest “Better than new! Part I”, were not included in the quest Fixed a bug where weapons remained hanging in the air after killing soldiers Fixed a bug where parts were added after picking up the quest for shotgun Fixed some bugs related to collisions Fixed a bug where killing soldiers did not count towards completing the quest Fixed some bugs related to quests Added the ability to start the next quest not only in case of successful completion of the previous one, but also in case of failure. Fixed a bug where blood would displayed incorrectly on the wheels of the car while driving Fixed a bug where the game would freeze when pressing “ESC” when selecting a character Fixed a bug where the car could drive through certain parts of static cars Fixed a bug where the amount of HP of the car was indicated incorrectly Fixed a bug where weapons sometimes disappeared from the character's hands
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