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Steam News1 June 20261mo ago

The Whispering Bones v0.2

Steam post image I conducted a retrospective, compared the project with competitors, and took into account your feedback and advice from content creators (Huge thanks: KaiStreamer, AVE_Yarrik, bennetisfine).

Full notes

Full The Whispering Bones update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
addedSteam post image I conducted a retrospective, compared the project with competitors, and took into account your feedback and advice from content creators (Huge thanks: KaiStreamer, AVE_Yarrik, bennetisfine). Also, a massive thank you to Philipp Stepanov for helping me rethink the project and its features. What's new, in brief:
changedDice rolling mechanic: The core mechanic has been reworked for better simulation and tactile feel.
changedHorror & camera: The dynamic camera highlights key moments, and the horror element has been improved and expanded (defeat in Chapter 2).
addedMeta-progression added: Play through the game to unlock all consumables, make Chapter 2 easier, and prepare for Chapter 3.
removedOptimization: Nanite has been removed, RayTracing cleaned up, junk deleted. The game runs lighter now.
addedTutorial: A video has been added, the intro is faster. Over 50% of the text has been cut.

The Whispering Bones changes

addedSteam post image I conducted a retrospective, compared the project with competitors, and took into account your feedback and advice from content creators (Huge thanks: KaiStreamer, AVE_Yarrik, bennetisfine). Also, a massive thank you to Philipp Stepanov for helping me rethink the project and its features. What's new, in brief:
changedDice rolling mechanic: The core mechanic has been reworked for better simulation and tactile feel.
changedHorror & camera: The dynamic camera highlights key moments, and the horror element has been improved and expanded (defeat in Chapter 2).
addedMeta-progression added: Play through the game to unlock all consumables, make Chapter 2 easier, and prepare for Chapter 3.
removedOptimization: Nanite has been removed, RayTracing cleaned up, junk deleted. The game runs lighter now.

Steam post image I conducted a retrospective, compared the project with competitors, and took into account your feedback and advice from content creators (Huge thanks: KaiStreamer, AVE_Yarrik, bennetisfine). Also, a massive thank you to Philipp Stepanov for helping me rethink the project and its features. What's new, in brief:

  • Dice rolling mechanicThe core mechanic has been reworked for better simulation and tactile feel.
  • Horror & cameraThe dynamic camera highlights key moments, and the horror element has been improved and expanded (defeat in Chapter 2).
  • Chapter 2: The hermit now takes cards himself and plays them depending on the turn and what benefits him most.

  • Meta-progression added: Play through the game to unlock all consumables, make Chapter 2 easier, and prepare for Chapter 3.

  • OptimizationNanite has been removed, RayTracing cleaned up, junk deleted. The game runs lighter now.
  • TutorialA video has been added, the intro is faster. Over 50% of the text has been cut.
  • Stability: Settings now load more reliably. If something breaks — let me know, I'll fix it.

  • Other small thingsImproved tutorial and training, old bug fixes (and probably new ones), new sounds, effects, minor tweaks.

This update lays the foundation for the Endless Mode, which I plan to add later. The project's architecture should now be flexible enough.

Share the game with your friends! Your review, feedback and reposts help development immensely. Thank you for being with me. ❤️

Source

Steam News / 1 June 2026

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