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Steam News8 June 201610y ago

The Way 1.06 - final balance update

Big update. This should wrap things up nicely. We're done with balancing the difficulty of puzzles and placement of savepoints.

Full notes

Full The Way update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions1 change0 removals
  • Gameplay
  • Performance
  • Fixes
fixedBig update. This should wrap things up nicely. We're done with balancing the difficulty of puzzles and placement of savepoints. Some things changed based on your feedback, some stayed as-is because we decided that's how we want the game to be. Most/All of the reported bugs should be fixed now but feel free to open up tickets on https://puzzlingdream.freshdesk.com/ in case of any problems.
fixedMost important changes:Fixed crash on continue when you were using a gamepad
fixedMost important changes:Fixed triggers and bugs for xbox one gamepads
fixedMost important changes:Fixed translations. Special thanks to Sarcastic Cat and sturmkoenig2k !
addedMost important changes:Added mouse support for puzzles where you can select elements
changedMost important changes:Temple of Life - Moved the switch that lowers the platform after the spider monster chase so it can be activated only after you kill the monster (many people missed the fact that they can kill it - now it should be obvious)

The Way changes

fixedBig update. This should wrap things up nicely. We're done with balancing the difficulty of puzzles and placement of savepoints. Some things changed based on your feedback, some stayed as-is because we decided that's how we want the game to be. Most/All of the reported bugs should be fixed now but feel free to open up tickets on https://puzzlingdream.freshdesk.com/ in case of any problems.
fixedFixed crash on continue when you were using a gamepad
fixedFixed triggers and bugs for xbox one gamepads
fixedFixed translations. Special thanks to Sarcastic Cat and sturmkoenig2k !
addedAdded mouse support for puzzles where you can select elements

Big update. This should wrap things up nicely. We're done with balancing the difficulty of puzzles and placement of savepoints. Some things changed based on your feedback, some stayed as-is because we decided that's how we want the game to be. Most/All of the reported bugs should be fixed now but feel free to open up tickets on https://puzzlingdream.freshdesk.com/ in case of any problems.

Most important changes:

  • Fixed crash on continue when you were using a gamepad

  • Fixed triggers and bugs for xbox one gamepads

  • Fixed translations. Special thanks to Sarcastic Cat and sturmkoenig2k!

  • Added mouse support for puzzles where you can select elements

  • 2x slower telekinesis energy loss

  • No energy loss for shield when reflecting continuous lasers (during puzzles and elevator rides)

  • Temple of Life - Moved the switch that lowers the platform after the spider monster chase so it can be activated only after you kill the monster (many people missed the fact that they can kill it - now it should be obvious)

  • Mind Barrier Temple - Made the "Abyss" puzzle easier and more obvious - now needs only 4 patterns solved instead of 6. This prevents the puzzle from getting boring in the end but keeps it challenging

  • Desert - Added elevator after fixing the water panel that lets you get back down to the pipe circles puzzle quickly (to minimize backtracking). Also, now we're showing the telekinesis circles being unlocked after fixing the water so it's clear that you should go there.

  • West generator (sandworm) - Less spikes in the spikes slide

For full list of changes go HERE

Source

Steam News / 8 June 2016

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