Full notes
Full The Way update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
The Way changes
Big update. This should wrap things up nicely. We're done with balancing the difficulty of puzzles and placement of savepoints. Some things changed based on your feedback, some stayed as-is because we decided that's how we want the game to be. Most/All of the reported bugs should be fixed now but feel free to open up tickets on https://puzzlingdream.freshdesk.com/ in case of any problems.
Most important changes:
Fixed crash on continue when you were using a gamepad
Fixed triggers and bugs for xbox one gamepads
Fixed translations. Special thanks to Sarcastic Cat and sturmkoenig2k!
Added mouse support for puzzles where you can select elements
2x slower telekinesis energy loss
No energy loss for shield when reflecting continuous lasers (during puzzles and elevator rides)
Temple of Life - Moved the switch that lowers the platform after the spider monster chase so it can be activated only after you kill the monster (many people missed the fact that they can kill it - now it should be obvious)
Mind Barrier Temple - Made the "Abyss" puzzle easier and more obvious - now needs only 4 patterns solved instead of 6. This prevents the puzzle from getting boring in the end but keeps it challenging
Desert - Added elevator after fixing the water panel that lets you get back down to the pipe circles puzzle quickly (to minimize backtracking). Also, now we're showing the telekinesis circles being unlocked after fixing the water so it's clear that you should go there.
West generator (sandworm) - Less spikes in the spikes slide
For full list of changes go HERE
Source
Changelog.gg summarizes and formats this update. How we read updates.
