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Steam News13 May 20224y ago

The Wastes v1.3 Open Beta - Update Released

Hello everyone! We have a changelog for the 1.3beta branch to share with you! General changes: Melee weapons now 'swing' across the screen with multiple hitscan checks instead of just one.

Full notes

Full The Wastes update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! We have a changelog for the 1.3beta branch to share with you!

What changed

2 fixes4 additions4 changes0 removals
  • UI and audio
  • Gameplay
  • Server
  • Maps
  • Compatibility
fixedMelee weapons now 'swing' across the screen with multiple hitscan checks instead of just one. This should make the melee gameplay even more enjoyable - Fixed pogo-stick like firing with the burst-fire mode of the SMG-9 and the US-R16 - Fixed some bugs on the Winston, related to aiming down the sights and idle states - Fixed bullet decals on Tile and Wood surfaces - Fixed line-break for map credits in the menu - Fixed the Night Hawk having a missing texture on the akimbo player model attachment - Fixed Akimbo guns reloading instantly - Fixed that the RC Bomb Car can be deployed inside of a player, or other entity - Fixed a crash that happens when you try to select a weapon when dead, or when you're inbetween the state of having a weapon in your hand without actually having it in inventory - Fixed the frag grenade from not being able to be held down - During Intermission, we now go back to the camera system you see in the spawn menu instead of being stuck in first-person - Added detail textures to the game. You can disable them in the Video Options menu as well
addedAdded Skirmish sub-menu - Added Edit Profile sub-menu, the editing functionality will be taken out for the final build however (it will become a 'preview' instead) - Polished some visuals for consistency, moved plenty of things around - Attributes and character model should now be respected properly across the game
addedAdded 'Disable ICE' option, for when you need to host a game for over 8 players - Updated the interface for choosing your team - Several minor interface changes
changedLooney's now use a new logic to determine if a player is visible, which should minimize them teleporting away in front of your eyes - Looney spawn count per round now correlates to how many players are playing, this will increase the total amount of Looneys spawned - Changed the slow-mo timer to work better on dedicated servers - Looney's now are gradually dropped into a 'Wave' instead of spawning all at once - Looney's should now seek out the nearest player whenever they need a new target
addedAdded item\_pouch, which is like an ammo crate but in pickup form that can be placed around the map - You are now able to set the reserve ammo you spawn with in the Editor - Several interface code improvements, mainly for text-fields and windowing - Pickups should no longer pass through a floor on plague and on other maps
changedThe mode has been redone to incorporate a never ending stream of Looneys that you need to squish. Please give feedback as we're still trying things out - Cars now can no longer flip over - Players will now 'die' with the vehicle

The Wastes changes

fixedMelee weapons now 'swing' across the screen with multiple hitscan checks instead of just one. This should make the melee gameplay even more enjoyable - Fixed pogo-stick like firing with the burst-fire mode of the SMG-9 and the US-R16 - Fixed some bugs on the Winston, related to aiming down the sights and idle states - Fixed bullet decals on Tile and Wood surfaces - Fixed line-break for map credits in the menu - Fixed the Night Hawk having a missing texture on the akimbo player model attachment - Fixed Akimbo guns reloading instantly - Fixed that the RC Bomb Car can be deployed inside of a player, or other entity - Fixed a crash that happens when you try to select a weapon when dead, or when you're inbetween the state of having a weapon in your hand without actually having it in inventory - Fixed the frag grenade from not being able to be held down - During Intermission, we now go back to the camera system you see in the spawn menu instead of being stuck in first-person - Added detail textures to the game. You can disable them in the Video Options menu as well
addedAdded Skirmish sub-menu - Added Edit Profile sub-menu, the editing functionality will be taken out for the final build however (it will become a 'preview' instead) - Polished some visuals for consistency, moved plenty of things around - Attributes and character model should now be respected properly across the game
addedAdded 'Disable ICE' option, for when you need to host a game for over 8 players - Updated the interface for choosing your team - Several minor interface changes
changedLooney's now use a new logic to determine if a player is visible, which should minimize them teleporting away in front of your eyes - Looney spawn count per round now correlates to how many players are playing, this will increase the total amount of Looneys spawned - Changed the slow-mo timer to work better on dedicated servers - Looney's now are gradually dropped into a 'Wave' instead of spawning all at once - Looney's should now seek out the nearest player whenever they need a new target
addedAdded item\_pouch, which is like an ammo crate but in pickup form that can be placed around the map - You are now able to set the reserve ammo you spawn with in the Editor - Several interface code improvements, mainly for text-fields and windowing - Pickups should no longer pass through a floor on plague and on other maps

General changes:

  • Melee weapons now 'swing' across the screen with multiple hitscan checks instead of just one. This should make the melee gameplay even more enjoyable - Fixed pogo-stick like firing with the burst-fire mode of the SMG-9 and the US-R16 - Fixed some bugs on the Winston, related to aiming down the sights and idle states - Fixed bullet decals on Tile and Wood surfaces - Fixed line-break for map credits in the menu - Fixed the Night Hawk having a missing texture on the akimbo player model attachment - Fixed Akimbo guns reloading instantly - Fixed that the RC Bomb Car can be deployed inside of a player, or other entity - Fixed a crash that happens when you try to select a weapon when dead, or when you're inbetween the state of having a weapon in your hand without actually having it in inventory - Fixed the frag grenade from not being able to be held down - During Intermission, we now go back to the camera system you see in the spawn menu instead of being stuck in first-person - Added detail textures to the game. You can disable them in the Video Options menu as well

Singleplayer:

  • Added Skirmish sub-menu - Added Edit Profile sub-menu, the editing functionality will be taken out for the final build however (it will become a 'preview' instead) - Polished some visuals for consistency, moved plenty of things around - Attributes and character model should now be respected properly across the game

Multiplayer:

  • Added 'Disable ICE' option, for when you need to host a game for over 8 players - Updated the interface for choosing your team - Several minor interface changes

Invasion:

  • Looney's now use a new logic to determine if a player is visible, which should minimize them teleporting away in front of your eyes - Looney spawn count per round now correlates to how many players are playing, this will increase the total amount of Looneys spawned - Changed the slow-mo timer to work better on dedicated servers - Looney's now are gradually dropped into a 'Wave' instead of spawning all at once - Looney's should now seek out the nearest player whenever they need a new target

Editor/Mission:

  • Added item\_pouch, which is like an ammo crate but in pickup form that can be placed around the map - You are now able to set the reserve ammo you spawn with in the Editor - Several interface code improvements, mainly for text-fields and windowing - Pickups should no longer pass through a floor on plague and on other maps

Vehicular Carnage:

  • The mode has been redone to incorporate a never ending stream of Looneys that you need to squish. Please give feedback as we're still trying things out - Cars now can no longer flip over - Players will now 'die' with the vehicle

Maps:

  • The DunesFixed wall collision bug in some areas of the map - Grime Base: Fixed the water sometimes appearing fully black - Plagued Hospital: Fixed the radio being pitch black all the time

Bots:

  • Added 'Clan Tag' option for them in the menu - Added filters for which category of weapons they can use

Engine:

  • Recompiled engine binaries for Linux 32-bit and 64-bit. The 64-bit binary links against SDL2, the 32-bit one links against GLX. This should hopefully run better on older/stable distributions

Source

Steam News / 13 May 2022

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