Full notes
Full The Wandering Village update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Fixes
- Compatibility
- Maps
The Wandering Village changes
Improvements
Added a new, animated start screen!
Replaced story outro dialogue soundtrack
Added puddle sound effect
Removed some UI panels related to Early Access
Changed light and fog settings for story finale
Improved story cutscene backgrounds
Improved story outro
Added optional objective to ||second seed-planting phase during finale|| to make it clear how to get Liquid Weed Killer
Improved visuals for “wandering sporemoths” event
Disabled mipmaps for startscreen UI assets to improve visual appearance
Improvements to research tree zoom-bar layouting for gamepad
Tweaked anchoring for twitch-decision popup
Added one missing localization string
Updated credits
Added a visual hint to pressable elements in story cutscenes to avoid players getting stuck in cutscenes and thinking the game froze
Added animated quest marker to one of the earlier main quest locations
Bugfixes
Fixed glyphs not updating correctly when switching device during gameplay
Fixed a bug where carpenters would not fill their own storage
Fixed broken outline shader for Linux
Fixed Onbu clipping through islands in ocean biome
Fixed plants being visibly fully grown on planting
Fixed animal mission objectives not updating when unpinned
Fixed ‘Decision’ tutorial
Fixed resource categories not working during pause
Fixed world map location selection
Fixed texture issues in start screen
Fixed cases where Onbu could get permanently stuck in “already following a command” state. If your save file is already affected, issuing the same command that Onbu last received should fix it
Fixed gamepad navigation order for side display
Fixed gamepad shortcut for story UI
Fixed several issues with right-to-left localization
Fixed resource amounts in top bar not getting refreshed when disabling/enabling buildings while paused
Fixed a potential softlock when triggering any input during story camera transitions
Fixed settings panel showing wrong tab on reopening
Fixed cursor staying hidden when switching from gamepad to mouse while a popup was open
Fixed wrong gamepad glyphs showing for scavenging widget
Fixed elements in side display not being re-translated when switching language
Fixed gamepad navigation issue when opening glossary for the first time
Fixed tutorial widgets not fading out anymore
Fixed animal mission buildings not letting you move in the mission UI when going there via button
Fixed Credits getting skipped automatically after skipping ending cutscene on gamepad (and other cases where hold-to-trigger buttons would trigger immediately if already held when entering a new view)
Balancing
Reduced scavenging special event probabilities from 20% to 10%
Slightly extended buildable zones on Onbu’s flanks to allow for more consistent placement of Seawater Collector
Performance
Improved billboard shader
Improved performance and redesigned credits
Improved performance on worldmap
Improved preformance of topbar UI
Switched out all videos to 720p so they will also work on lower-end PCs
Improved performance of log panel
Many other performance improvements across the board
Source
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