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Steam News12 June 20251y ago

Patchnotes v0.11.11

Improvements Added a new, animated start screen! Replaced story outro dialogue soundtrack Added puddle sound effect Removed some UI panels related to Early Access Changed light and fog settings for story finale Improved

Full notes

Full The Wandering Village update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

24 fixes6 additions17 changes2 removals
  • Gameplay
  • UI and audio
  • Events
  • Fixes
  • Compatibility
  • Maps
changedImprovements
addedAdded a new, animated start screen!
addedAdded puddle sound effect
removedRemoved some UI panels related to Early Access
changedChanged light and fog settings for story finale
changedImproved story cutscene backgrounds
scavenging special event probabilities20%10%scavenging special event probabilities decreased, nerf

The Wandering Village changes

changedImprovements
addedAdded a new, animated start screen!
addedAdded puddle sound effect
removedRemoved some UI panels related to Early Access
changedChanged light and fog settings for story finale

Improvements

  • Added a new, animated start screen!

  • Replaced story outro dialogue soundtrack

  • Added puddle sound effect

  • Removed some UI panels related to Early Access

  • Changed light and fog settings for story finale

  • Improved story cutscene backgrounds

  • Improved story outro

  • Added optional objective to ||second seed-planting phase during finale|| to make it clear how to get Liquid Weed Killer

  • Improved visuals for “wandering sporemoths” event

  • Disabled mipmaps for startscreen UI assets to improve visual appearance

  • Improvements to research tree zoom-bar layouting for gamepad

  • Tweaked anchoring for twitch-decision popup

  • Added one missing localization string

  • Updated credits

  • Added a visual hint to pressable elements in story cutscenes to avoid players getting stuck in cutscenes and thinking the game froze

  • Added animated quest marker to one of the earlier main quest locations

Bugfixes

  • Fixed glyphs not updating correctly when switching device during gameplay

  • Fixed a bug where carpenters would not fill their own storage

  • Fixed broken outline shader for Linux

  • Fixed Onbu clipping through islands in ocean biome

  • Fixed plants being visibly fully grown on planting

  • Fixed animal mission objectives not updating when unpinned

  • Fixed ‘Decision’ tutorial

  • Fixed resource categories not working during pause

  • Fixed world map location selection

  • Fixed texture issues in start screen

  • Fixed cases where Onbu could get permanently stuck in “already following a command” state. If your save file is already affected, issuing the same command that Onbu last received should fix it

  • Fixed gamepad navigation order for side display

  • Fixed gamepad shortcut for story UI

  • Fixed several issues with right-to-left localization

  • Fixed resource amounts in top bar not getting refreshed when disabling/enabling buildings while paused

  • Fixed a potential softlock when triggering any input during story camera transitions

  • Fixed settings panel showing wrong tab on reopening

  • Fixed cursor staying hidden when switching from gamepad to mouse while a popup was open

  • Fixed wrong gamepad glyphs showing for scavenging widget

  • Fixed elements in side display not being re-translated when switching language

  • Fixed gamepad navigation issue when opening glossary for the first time

  • Fixed tutorial widgets not fading out anymore

  • Fixed animal mission buildings not letting you move in the mission UI when going there via button

  • Fixed Credits getting skipped automatically after skipping ending cutscene on gamepad (and other cases where hold-to-trigger buttons would trigger immediately if already held when entering a new view)

Balancing

  • Reduced scavenging special event probabilities from 20% to 10%

  • Slightly extended buildable zones on Onbu’s flanks to allow for more consistent placement of Seawater Collector

Performance

  • Improved billboard shader

  • Improved performance and redesigned credits

  • Improved performance on worldmap

  • Improved preformance of topbar UI

  • Switched out all videos to 720p so they will also work on lower-end PCs

  • Improved performance of log panel

  • Many other performance improvements across the board

Source

Steam News / 12 June 2025

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