In this update4
Full notes
Full The Wandering Village update
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What changed
- Store
- Maps
- Gameplay
- UI and audio
- Performance
- Events
The Wandering Village changes
Patchnotes v0.11.4
The Story Update is here! Join Onbu on an epic journey as you learn more about the world, its inhabitants, and the source of the infestation. Meet a cast of unique characters, help them out in a series of side quests, and prepare for an intense final showdown. We've also added two new Onbu skins: "Sakura" can be unlocked by completing Story Mode, while "Tahoa" must be earned by beating Challenge Mode on at least 15 Hostility points. Read the patchnotes below for a detailed breakdown. We hope you enjoy the new update!
What's New
- "Story Mode"Introduces many new characters and a main quest that sheds more light on the past - and future - of the world and its inhabitants, adds over 10 side quests, multiple new soundtracks, new world map locations and an intense final showdown
Added "Food Compostation" research - allowing the Compost Heap to turn food into compost/biogas
Improvements
Save files will now show an icon representing the corresponding game mode
Updated icons for all game modes
Various fixes for RTL languages in the UI
Completely reworked how the world map is generated - this should hopefully fix a whole category of map-related bugs. Map bugs may still be visible when loading an existing save file, but they should not affect gameplay too much and should fix themselves after a while
Performance improvements across the board
Gamepad: Radial menu resets when using tools and reopening. No direct filters anymore.
Gamepad: Left on the D-Pad now navigates to the sidebar
- GamepadReworked and improved navigation for Research window
- GamepadImproved navigation for Glossary
Show resources in food stand even if it is disabled
Festival section in Onbu command bar shows all available buildings on a single line
Improved readability for difficulty mode entries in Glossary
Updated sound effects (radio tower, clay deposit)
Resources in food stand can now be traded (e.g. for scavenging events)
Improved display of long titles in Glossary
Proper icon for experimental health potion and some other Onbu missions
Removed obsolete popup when building a monument for the first time
Reworked most game systems to use persistent deterministic random number generators. This should make some random effects that should be consistent actually consistent (such as outcomes of scavenging decisions, spawn locations of wild plants etc), and it helps us to reproduce issues more reliably in the future
Ending credits got a makeover and special soundtrack
Gamepad: hide sidebar glyph while menus are open
Gamepad: costs and rewards of scavenging missions can now be navigated
Added missing UI icons for various status effects and horn commands
Bugfixes
Fixed Hostility popup not appearing after surviving for 1000km
Fixed UI elements not visible on OpenGL
Fixed some Glossary entries not displaying correctly
Fixed command rejection notifications not always being displayed
Fixed resource category "Knowledge" not being localized
Fixed several cases where tooltips would stick around
Fixed drag-mode persisting when zooming out of village while dragging and then back in again
Fixed loading screen issues
Fixed an issue in villager job distribution
Fixed a potential issue with worldmap models not getting reset properly
Fixed tutorial glyphs for gamepad
Fixed a bug that lead to Onbu’s back turning brown when villagers cleared out storages in some cases
Fixed food stand resoure slots not getting cleared if building was disabled
Fixed toggling of food stand slots not having any effect
Fixed food stands sometimes not getting filled properly
Fixed tutorial sidebar navigation
Fixed an issue where the Worker Management overlay could be used to unassign scavengers from ongoing missions (and other employed workers on missions)
Fixed Worker Management showing sliders that should not be visible after changing language
Fixed an issue where dialogues that focus on a building could toggle the harvest tool when playing on a gamepad
Fixed automatically pressing the Pinned button when glossary was opened through ring menu on gamepad
Fixed not being able to rename villagers
Fixed Credits autoscroll not being interrupted when dragging with mouse
Fixed Credits not being mouse-draggable from every position (e.g. from gaps between text segments)
Fixed an issue in glossary when no tutorial was active
Fixed Onbu movement states that should not be shown being visible in horn command tooltips
Fixed 00:01 remaining time shown for non-postponable decisions
Fixed side display scaling
Balancing
BileExtractor storage size 50 -> 20
BloodExtractor storage size 20 -> 50
Decrease min. poison/starvation death interval with higher population
Allow feeding Onbu while running
"Sound of Thunder" side quest should now be easier to complete
Reduce max. worker count of Liquefier: 5 → 4
Increase production speed of Onbu Pharmacy and Food Liquefier at max. worker count
Bring berry macarons recipe in line with other recipes of the same tier
Source
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