Full notes
Full The Walking Dead: Saints & Sinners update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
The Walking Dead: Saints & Sinners changes
Localization:
The game is now available in French, German, Spanish, Japanese, Korean, and Portuguese-Brazilian
This is Gameplay and UI Text only, no audio. Please enable your Subtitles in the Options > Audio menu.
Language selector is available in the Options Menu
Additions/Improvements:
AI
Combat Retreat and Maneuvering Improvements for Human AI
Audio
Improved Weapon sounds
Frying Pan should now have a satisfying “Clunk!”
Gameplay
Health and Stamina bars have been added to the Watch
New Menu Option to disable HUD (removes the Health and Stamina bars from the center of the your view)
Bow should now be easier to pull
Physical Crouch
Hybrid Seated/Standing Mode is now on by Default
True Player Height mode added
Various crouching collision fixes
Optimizations
Improved performance in Rampart
Misc Backpack/Inventory optimizations
Misc code optimizations
Various Improved LODs
Bug Fixes:
Audio
Spatial Volume fixes in The Shallows, Bastion, Via Carolla, and Old Town.
Misc audio bug fixes
Gameplay
Chaperone should now correctly appear in Standing/Roomscale for SteamVR
Removed bad collision in Rampart kitchen area that blocked players from grabbing items
Severed body parts should now appear as the correct model when you load a save game
Misc UI jitter fixes
Misc other gameplay bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
