Full notes
Full The Walking Dead: No Man's Land update
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What changed
- Events
- Balance
The Walking Dead: No Man's Land changes
Contents in this article are taken from a test version and could be subject to change for the final version. When this happens, we will inform you.
Violet Rebirth Campaign
Rewards:
1000 Campaign Tokens: Blueprint for Spring Cheer Kevlar (Bruiser)
2000 Campaign Tokens: Blueprint for SuperV (Assault)
3000 Campaign Tokens: 60 Apocalypse Tokens
Survival Pass
The Survival Pass is a recurring bonus event in TWD: No Man’s Land. Obtain Survival Points by killing enemies and visiting the Black Market, which you can use to claim various rewards. The free Survival Pass offers a bunch of cool rewards, while the Premium Survival Pass offers additional exclusive rewards. Maxed out on Survival Points? No worries, for every 150 additional Survival Points, you can score a nice Bonus Chest.
Premium Rewards:
Blueprint: 2 Blueprints for SuperV (Assault)
Apocalypse Tokens: a total of 450 tokens
Apocalyptic Armor: Lydia’s Blouse (Assault)
Support Tokens: Beth’s Notebook
SuperV (Assault)
Special Functionality
Attacks enemies within 6 spaces in a 60-degree cone area.
The wielder gains: [Knockback], [Interruptor], [HasteⅡ], [SafePassage], [Perforate].
After an ally uses a Charged Attack, the wielder triggers [Free Fire].
Active Attacks trigger 1 instance of [Damage Over Time] damage on enemies.
Charged Attacks trigger 1 instance of [Damage Over Time], increasing the triggered damage by 50%.
The Charged Attack is a bonus attack that deals a guaranteed critical hit.
[Knockback]: Push targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant).
[Interruptor]: Overwatch attacks force the enemy to end their turn early.
- [HasteⅡ]Movement Speed is increased by 2 spaces.
[SafePassage]: When you pass a walker, you have a 100% chance to not be attacked. The same applies for passing a human enemy, with a 60% chance to not be attacked.
[Perforate]: Ranged attacks against Perforated enemies are guaranteed non-body shots, with a 65% chance to obtain 1 charge point.
[Damage Over Time]: Incremental damage over a set duration. Includes: Bleeding, Incendiary, Poison, and Carve.
Apocalyptic Trait
Damage
Traits for Campaign
Silver Concussion, Golden Ruthless, Golden Charging
Traits for Survival Pass
Silver Incendiary, Golden Ensnare, Golden WideArc
Campaign: Blueprint for Spring Cheer Kevlar (Bruiser)
Special Functionality
30% chance to dodge a ranged attack except while stunned or struggling. Gains a shield equal to 120% of the hero's HP. While the shield is active, damage taken is first deducted from the shield.
Traits
Silver Tactical, Golden Ruthless, Golden Primed Chance
Survival Pass: Lydia’s Blouse (Assault)
Special functionality
Improves the chances that other traits will take effect by 20%. Starts with a Shield equal to 120% of the Hero's initial Max HP. Damage is absorbed by the Shield first; if damage exceeds the Shield, the Shield breaks.
Apocalyptic Trait
Defense
Traits
ArmorTactical, Golden HazardSuit, Golden PrimedChance
Source
Changelog.gg summarizes and formats this update. How we read updates.
