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Steam News12 December 20232y ago

Update Notes for Dec 12th

Patch Notes We are happy and proud to release version 1.3.0.2 ! We ‘ve read all the feedback provided by you, and took the constructive ones to heart.

Full notes

Full The Walking Dead: Destinies update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes5 additions39 changes2 removals
  • Security
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedHeads up: this update may be surprising at first if you play the game the same way you used to! You will likely be grabbed more often. We strongly recommend taking some time to learn the timing of the vulnerability frame windows in each weapon's adjusted melee attacks.
changedFor now, we’ve got some nice improvements that we hope you will all like. Please find below a list of the changes made in this update:
changedGlobal Game Balance: skill points awarded are rebalanced and more coherent;
changedGlobal Game Balance: Taps required to escape grabs nerfed on all difficulties (more so on hard)
changedGlobal Game Balance: Adrenaline won’t be pumpin’ so often 😅 (adrenaline meter takes more time to build up)
changedGlobal Game Balance: Reduced Broken status duration
Skill Balance: Nerfed Beth’s Shadow skill (50%15%Skill Balance: Nerfed Beth’s Shadow skill ( decreased, nerfSkill Balance: Nerfed Beth’s Ghost skill (50%10%Skill Balance: Nerfed Beth’s Ghost skill ( decreased, nerfSkill Balance: Nerfed Shane’s Dustmaker skill (128Skill Balance: Nerfed Shane’s Dustmaker skill ( decreased, nerfSkill Balance: Nerfed Rick’s Scavenger skill (31Skill Balance: Nerfed Rick’s Scavenger skill ( decreased, nerf

The Walking Dead: Destinies changes

changedHeads up: this update may be surprising at first if you play the game the same way you used to! You will likely be grabbed more often. We strongly recommend taking some time to learn the timing of the vulnerability frame windows in each weapon's adjusted melee attacks.
changedFor now, we’ve got some nice improvements that we hope you will all like. Please find below a list of the changes made in this update:
changedGlobal Game Balance: skill points awarded are rebalanced and more coherent;
changedGlobal Game Balance: Taps required to escape grabs nerfed on all difficulties (more so on hard)
changedGlobal Game Balance: Adrenaline won’t be pumpin’ so often 😅 (adrenaline meter takes more time to build up)

Patch Notes

  1. We are happy and proud to release version 1.3.0.2 !

  2. We ‘ve read all the feedback provided by you, and took the constructive ones to heart. We’ve been working tirelessly in these past weeks to improve the game experience as a whole and make the game become as good as it can be.

  3. Heads upthis update may be surprising at first if you play the game the same way you used to! You will likely be grabbed more often. We strongly recommend taking some time to learn the timing of the vulnerability frame windows in each weapon's adjusted melee attacks.
  4. For now, we’ve got some nice improvements that we hope you will all like. Please find below a list of the changes made in this update:

  5. - Global Game Balance: skill points awarded are rebalanced and more coherent;

  6. - Global Game Balance: Taps required to escape grabs nerfed on all difficulties (more so on hard)

  7. - Global Game Balance: Adrenaline won’t be pumpin’ so often 😅 (adrenaline meter takes more time to build up)

  8. - Global Game BalanceReduced Broken status duration
  9. - Global Game Balance: Player starts more levels with the pistol as their default ranged weapon

  10. - Global AI adjustment for enemies to better close in the player

  11. - Global AI adjustment to mitigate AIs getting stuck around the levels

  12. - Global AI adjustmentincreased ranged enemies' fire rate
  13. - Global AI adjustmentadjusted ranged enemies' damage per shot
  14. - Global AI adjustment: Human enemies detect the player instantly if too close

  15. - Global AI adjustment: Walkers detect the player more quickly if too close

  16. - Global AI adjustment: Human enemies detect the player more quickly

  17. - Bug FixFixed certain conditions that were bugging human AI detection
  18. - Global AI adjustment: Human enemies' now take damage and are hit-stunned when jumping to the side

  19. - Global combat balanceAdjusted input buffer on heavy attacks;
  20. - Global combat balance: Player now may take damage when attacking depending on the animation frames that they are hit on by enemies

  21. - Global combat balance: Player now may be grabbed by idle walkers if the player misses an attack (Whiff). Example: There are 03 walkers close to player, player swings an attack and hits 02 of them; the 3rd one might grab them.

  22. - Global combat balanceHelmets’ health are drastically reduced
  23. - Global combat balanceVests’ health are drastically reduced
  24. - Global combat balance: Rebalanced the pistol and the sniper rifle according to feedback provided by players;

  25. - Global combat balance: Heavy attacks damage is buffed

  26. - Global combat balance: Sledgehammer is buffed (Faster animations, more damage)

  27. - Global combat balanceIncreased Machete’s thrust attack reach
  28. - Global combat balanceImproved Fire Axe attacks’ animations
  29. - Global Combat BalanceAdded a limit to the ammo the player can carry;
  30. - Global Combat BalanceReduced amount of ammo added with every ammo pick up.
  31. - Hard Mode Balance: Enemies health heavily nerfed

  32. - Hard Mode Balancegeneral detection time increased
  33. - Hard Mode BalanceFixed a bug that messed up skill points awarded
  34. - Skill Balance: Nerfed Beth’s Shadow skill (50% to 15%)

  35. - Skill Balance: Nerfed Beth’s Ghost skill (50% to 10%)

  36. - Skill Balancechanged Carl’s skill tree order
  37. - Skill Balance: Nerfed Shane’s Dustmaker skill (12 to 8)

  38. - Skill Balance: Nerfed Rick’s Scavenger skill (3 to 1)

  39. - Skill Balance: Nerfed T-Dog’s Steamroller 1 skill (from 85% to 33%)

  40. - Skill Balance: Nerfed T-Dog’s Steamroller 3 skill (from 70% to 40%)

  41. - Skill Balance: Buffed Merle’s Stubborn skill (60% to 90%)

  42. - Skill Balance: Nerfed Dale’s Rifleman 2 skill (Auto Rifle clip size increases to to 48)

  43. - Bug FixFixed a bug that awarded too many skill points
  44. - Bug Fix: Skill isn't unlocked under certain conditions

  45. - Bug FixFixed the bug that caused SFX and VOs to disappear after adjusting any options;
  46. - Level 06What Lies Ahead - Fixed Point of Interest to show walkers dropping from the highway
  47. - Level 07Bloodletting - Fixed Heavy Walker losing track of player
  48. - Level 07Bloodletting - Fixed Heavy Walker getting stuck on a table
  49. - Level 07Bloodletting - Removed objects from the gymnasium area
  50. - Level 07Bloodletting - Added Walkers in the Heavy Walker section
  51. - Level 8: Haunted - Human AI Enemies behavioral improvements

  52. - Level 8: Haunted - Swapped the sniper rifle for a shotgun after reaching Rick's room

  53. - Level 8Haunted - Improved the experience by fixing AI bugs
  54. - Level 8Haunted - Removed the gurneys after visiting Rick’s room
  55. - Level 16 - Changed enemies positioning in one area

  56. - Fixed bug: game now allows the player to partially reload the weapon during the Level 10: Better Angels boss fight;

  57. - Fixed the wall of fire that prevented the player from seeing enemies from the watchtower in level 23;

  58. - Bug fixFixed a bug that heavily impacted aim sensitivity
  59. - Bug Fix: Walkers occasionally spawning onscreen after the level started;

  60. - Gameplay Improvement: Aim Snap is activated only the first time the player aims;

  61. - Gameplay ImprovementAdded a visual feedback to the detection moment to better convey the message that the player is being detected.
  62. - Gameplay ImprovementAdjusted environment colliders in Rick VS Shane boss fight to provide better cover;
  63. - Gameplay ImprovementAdded stronger feedback to show when the player gets shot;
  64. - Gameplay Improvement: Standard aim assist is now set to low.

  65. - Bug FixFixed Morgan acting weird on top of the roof in level 21;
  66. - Bug FixFixed Rick and Shane boss fight AI losing track of the player;
  67. - Bug fixFixed wrong lines being said in the tutorial
  68. That is it for now! But we are not done yet - you can expect more improvements coming soon!

  69. Thank you for your support and feedback

Source

Steam News / 12 December 2023

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