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Steam News23 December 20256mo ago

Thank you for being part of our first Playtest!

The playtest is officially over, and we can’t thank you enough for the time you spent playing The Vow and for all the feedback you shared with us.

Full notes

Full The Vow: Vampire's Curse update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedTo make the experience clearer, and more comfortable to play- our first focus is on improving onboarding, overall readability, like from tutorials and cards to combat UI, defeat conditions, controls, and audio. And besides these improvements, the upcoming playtest will introduce 3 new building types . Each run will start with four random buildings, making repeated playthroughs more varied and tactically interesting.

The Vow: Vampire's Curse changes

addedTo make the experience clearer, and more comfortable to play- our first focus is on improving onboarding, overall readability, like from tutorials and cards to combat UI, defeat conditions, controls, and audio. And besides these improvements, the upcoming playtest will introduce 3 new building types . Each run will start with four random buildings, making repeated playthroughs more varied and tactically interesting.

The playtest is officially over, and we can’t thank you enough for the time you spent playing The Vow and for all the feedback you shared with us. You’ve been incredibly inspiring and helped us highlight some very important issues. We’ve carefully read all the feedback, watched playthroughs, and discussed the results as a team.

We think it’s important to share what we’re preparing for the next playtest, and we’re excited to continue running more playtests as we move toward the demo.

To make the experience clearer, and more comfortable to play- our first focus is on improving onboarding, overall readability, like from tutorials and cards to combat UI, defeat conditions, controls, and audio. And besides these improvements, the upcoming playtest will introduce 3 new building types. Each run will start with four random buildings, making repeated playthroughs more varied and tactically interesting.

Once again, thank you to everyone who participated and shared their time, it truly means a lot to us and helps us make the game better!

To get updates on upcoming playtests and development, or to chat with us, you can always join our Discord.

Source

Steam News / 23 December 2025

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