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Steam News4 November 20258mo ago

Dev Diary #5

Greetings to all vampire slayers! October has been a productive month! We focused on improving gameplay systems, updating visuals, and polishing the overall experience as we prepare for the upcoming closed playtest.

Full notes

Full The Vow: Vampire's Curse update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
changedGreetings to all vampire slayers!October has been a productive month! We focused on improving gameplay systems, updating visuals, and polishing the overall experience as we prepare for the upcoming closed playtest.
addedLibrary & Deck BuildingWe’ve implemented a brand-new Library system — the heart of the deck-building mechanic. As you know, in The Vow, you choose your deck at the beginning of each run to define your playstyle. Decks now consist of three sets, each containing four cards. These sets are represented as ancient books in the library. Choose your three books wisely and set off to rescue your bride. Steam post image
changedEnemy Spawn SystemWe completely reworked the enemy spawn logic. Previously, enemies could overwhelm the map if your early turns went poorly. The new system balances their population and ensures greater variety in enemy types. But beware — the creatures that remain are deadlier than ever. Steam post image
addedSound EffectsUntil now, the game featured only music, but October changed that — we’ve finally added sound effects! *woosh* Key actions like attacks, abilities, and movement now have sound, and we plan to cover most interactions by the playtest. The world is starting to sound alive — and a bit more dangerous.
addedCard IllustrationsWe’ve updated the illustrations for all cards. The new visuals bring a stronger atmosphere and detail to every deck, helping each card feel truly unique. Steam post image
addedBugs & New MechanicsA lot of time went into fixing old bugs and building the foundation for new card mechanics. We’ll share more about these fresh abilities in the next devlog once they’re ready to shine.

Greetings to all vampire slayers!

October has been a productive month! We focused on improving gameplay systems, updating visuals, and polishing the overall experience as we prepare for the upcoming closed playtest.

Here’s what we’ve been working on

Library & Deck Building

We’ve implemented a brand-new Library system — the heart of the deck-building mechanic. As you know, in The Vow, you choose your deck at the beginning of each run to define your playstyle. Decks now consist of three sets, each containing four cards. These sets are represented as ancient books in the library. Choose your three books wisely and set off to rescue your bride. Steam post image

Enemy Spawn System

We completely reworked the enemy spawn logic. Previously, enemies could overwhelm the map if your early turns went poorly. The new system balances their population and ensures greater variety in enemy types. But beware — the creatures that remain are deadlier than ever. Steam post image

Sound Effects

Until now, the game featured only music, but October changed that — we’ve finally added sound effects! *woosh* Key actions like attacks, abilities, and movement now have sound, and we plan to cover most interactions by the playtest. The world is starting to sound alive — and a bit more dangerous.

Card Illustrations

We’ve updated the illustrations for all cards. The new visuals bring a stronger atmosphere and detail to every deck, helping each card feel truly unique. Steam post image

Bugs & New Mechanics

A lot of time went into fixing old bugs and building the foundation for new card mechanics. We’ll share more about these fresh abilities in the next devlog once they’re ready to shine.

Conclusion

If you’d like to be among the first to join the playtest and follow our progress, join our Discord! And as always — stay vigilant, hunters of the night! 🦇

Source

Steam News / 4 November 2025

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