Full notes
Full The VORIK Cycle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Fixes
- Performance
The VORIK Cycle changes
New Content & Features
- 6 New EndingsAdded branching paths, including a true ending (Ending 6).
- New AI EnemyAdded an aggressive AI that moves when the player blinks or looks away.
- New AreaAdded a new industrial sector featuring the generator room and the mechanical heart.
- More ContentAdded new lore, player interactions, and hidden achievements.
Quality of Life Improvements
Progress Retention: Earning an ending now returns you to the generator room, allowing you to continue your run without losing progress.
- Visual OverhaulRemade and updated levels across the game to be more grounded and realistic.
- Updated Store AssetsAdded new cinematic screenshots to the Steam page.
Bug Fixes
Fixed various progression-blocking bugs.
Fixed physics and collision issues.
Fixed a bug where doors would not update to an unlocked state after restoring power.
Implemented general performance optimizations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
