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Full The Void Rains Upon Her Heart update
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What changed
- Gameplay
- Maps
- Store
- Balance
- Performance
- Events
The Void Rains Upon Her Heart changes
New Monster!
The Level 11 special monster is now unlockable, and if you've seen the previous 2, then you'll have a pretty good idea of what it will be.
I've also added several new dreams for The Towers mode that I've been meaning to get to for a long time now. These gave me room to spread around some of the unlocks into The Towers. Most notably, there were 2 "Null" monsters that ended up being most people's final monster unlocks because they were really far up different unlocking chains. These have been shuffled around into these new tower dreams. I also just wanted The Towers to unlock more monsters in general, so this was a perfect way to do that.
The last big change is a bunch of adjustments to the endless modes. As I was adding the stage events to endless, I realized I had to do the balance adjustments that I was planing for later. Most of these changes don't matter much if you only go for the radiant medals, but for those of you going through 30 cycle runs, you're going to run into a lot of variants now, and probably way higher scores!
Content Added
1 new monster to love (Total: 113)
13 new dreams to fulfill (Total: 779)
Other Changes
Moved around several dream unlocks
Some stage events can now appear in all endless modes
In all Endless modes, burdened bounties will appear randomly starting in Cycle 5
Slightly increased the spawn rate of karma gifts in later cycles of Endless Stress
Monsters in Endless Terror can have more types of bonus gifts now, and they appear more often in normal stages
Due to the changes in Endless Terror, the dream "Terrorific Twenty" is now "Terrorific Thirty" and requires 30 bonus gifts in a single run
Special monsters and Gem monsters will no longer have a guaranteed bounty in endless mode (This is now story exclusive behavior)
Loving a Gem monster will no longer remove all the other Gems from the boss pool in endless
Adjusted the costs of some gift types in the endless shop, and made cost raises slightly weighted by the ranks of the gifts you buy
Rank 1 bounties now have a 50/50 chance to be blessed or burdened in most cases (This rule only applied to rank 2 and 3 bounties before)
Bug Fixes
The effects of quick gifts could be lost when loading a quicksave after the game crashes
The attributes screen did not show the correct focus shot elements while an element overloading effect was active (Such as a Tonic)
Upcoming Stuff for version 8
These will mostly happen in this order, but with stage events and elemental reactions for most monsters being sprinkled in throughout
Lv 12 Special monster
Final bosses for the 6 family towers
Endless Towers mode
More stage events for Endless Nightmare and The Towers
A mode for playing event minigames outside of story runs
A few more story scenes for Her Heart and Defect in Story and Altered Story modes
Next Update
I keep picking a "quick little thing" off the to-do list to work on and taking a full week on it, so I'm going to give myself a deadline of next week to finish the level 12 special monster! This way I'll actually just get right to it and finally have it done. Let's say May 30th for the new monster.
Thank you for playing! ːradiantheartː ːradiantheartː ːradiantheartː
Source
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