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Steam News6 March 20264mo ago

To All Who Support THE VIG

To All Who Support THE VIG: At this moment, my hands are on the keyboard, and countless words fill my heart. In the end, they all come down to one simple sentence: Thank you for playing our game.

In this update1

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What changed

0 fixes1 addition4 changes0 removals
  • UI and audio
  • Performance
  • Balance
  • Events
  • Gameplay
changedTo All Who Support THE VIG:Right now, our programmers are fixing the bugs you encountered today: occasional typos in subtitles, incorrect display of node descriptions, occasional freezes, and more.
changedTo All Who Support THE VIG:If you experience lag, crashes, or subtitle display issues during your playthrough, please bear with us. You are welcome to report problems via our official QQ group or the Steam Community. We will carefully log every feedback and speed up fixes to live up to your enthusiasm.
changedTo All Who Support THE VIG:We also want to take this chance to talk about how to fully experience this game .
changedTo All Who Support THE VIG:If a character seems to hold back their words, or an event feels confusing during your first run, please don’t worry. This often means the key to the truth lies hidden in another timeline.
addedTo All Who Support THE VIG:Early on, the story is highly interconnected across chapters. Combined with our heavy use of live-action footage, many side stories are logically nested within the main plot. In our current structure, some side and main story video clips are intertwined, so replaying certain segments is sometimes necessary to unlock new story nodes.

THE VIG changes

changedRight now, our programmers are fixing the bugs you encountered today: occasional typos in subtitles, incorrect display of node descriptions, occasional freezes, and more.
changedIf you experience lag, crashes, or subtitle display issues during your playthrough, please bear with us. You are welcome to report problems via our official QQ group or the Steam Community. We will carefully log every feedback and speed up fixes to live up to your enthusiasm.
changedWe also want to take this chance to talk about how to fully experience this game .
changedIf a character seems to hold back their words, or an event feels confusing during your first run, please don’t worry. This often means the key to the truth lies hidden in another timeline.
addedEarly on, the story is highly interconnected across chapters. Combined with our heavy use of live-action footage, many side stories are logically nested within the main plot. In our current structure, some side and main story video clips are intertwined, so replaying certain segments is sometimes necessary to unlock new story nodes.

To All Who Support THE VIG:

At this moment, my hands are on the keyboard, and countless words fill my heart. In the end, they all come down to one simple sentence: Thank you for playing our game.

Today is the first day of our test. First, I want to say thank you to every player who has entered the game, experienced the story, shared feedback, or patiently waited for updates.

Every click, every comment, and every discussion means the world to us. Many players and streamers have stepped into the game as Shane right away, while others have shared their thoughts on the story in live chats and comment sections. We are reading and carefully noting every single one of these voices. For THE VIG, your participation is part of the work itself. Seeing so many of you willing to enter this story has given us an enormous amount of encouragement.

As part of an independent team, today is a day of both excitement and nervousness. We are thrilled to finally present this project we have spent so long polishing. At the same time, we are aware that it still needs to grow and improve through your experience and feedback.

Right now, our programmers are fixing the bugs you encountered today: occasional typos in subtitles, incorrect display of node descriptions, occasional freezes, and more.

If you experience lag, crashes, or subtitle display issues during your playthrough, please bear with us. You are welcome to report problems via our official QQ group or the Steam Community. We will carefully log every feedback and speed up fixes to live up to your enthusiasm.

We also want to take this chance to talk about how to fully experience this game.

After watching many streams today, we noticed that some players may feel that certain branches are not unlocking smoothly early on.

Our narrative design encourages you to explore different story branches through multiple playthroughs. This is not a simple linear story — it is an intricate web of plots.

If a character seems to hold back their words, or an event feels confusing during your first run, please don’t worry. This often means the key to the truth lies hidden in another timeline.

Regarding feedback about not being able to skip scenes in the second playthrough:

Early on, the story is highly interconnected across chapters. Combined with our heavy use of live-action footage, many side stories are logically nested within the main plot. In our current structure, some side and main story video clips are intertwined, so replaying certain segments is sometimes necessary to unlock new story nodes.

While we cannot yet offer a full “one-click skip” for seen content (as we want to preserve the immersion of your choices), please try manually fast-forwarding by clicking quickly. We are exploring better presentation methods to make multi-run experiences more convenient.

Our original design philosophy was: after making a different choice, you can revisit the story with the knowledge you’ve gained, and truly feel the shift in the characters’ fates — rather than just checking for differences like looking up a dictionary. This immersive multi-playthrough experience is our gift to players who love deep story exploration.

However, since we’ve received a lot of feedback on this, we understand your desire for smoother multi-run exploration. Our team is already discussing more reasonable skip and backtracking systems, aiming to improve the experience without breaking the story’s logic.

The most fascinating part of making an interactive movie game is seeing thousands of players walk completely different paths within the same story.

Some become heroes, some carry blame, some find happiness, some end with regret…

And everything that happens is your choice.

Finally, thank you again to everyone who joined the game on the very first day.

Thank you to the viewers who patiently theorized in the chat.

Thank you to the players who wrote detailed reviews on Steam.

Thank you to everyone who has been willing to embrace our early imperfections.

The road ahead is long, but with you beside us, we never feel alone on this development journey.

Wish you all enjoy the game.

May you find your own answer within the story.

THE VIG Development Team

March 2026

Source

Steam News / 6 March 2026

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