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Steam News22 January 20265mo ago

Update : Ver.1.0.09

Hello everyone, Thank you playing The Use of Life! We have updated the game to Ver.1.0.09, Here are the bug fixes and changes.

In this update1

Full notes

Full The Use of Life update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

9 fixes0 additions1 change0 removals
  • Gameplay
  • Fixes
  • Events
changedThank you playing The Use of Life! We have updated the game to Ver.1.0.09, Here are the bug fixes and changes.
fixed◆ Bug FixesFixed an issue with item/equipment menus where pressing [↑] when the page is nearly full could cause all options to disappear.
fixed◆ Bug FixesFixed an issue where, when no weapon was equipped in the secondary weapon slot, the displayed weight for a weapon being selected for that slot was incorrectly added, making it appear much heavier.
fixed◆ Bug FixesFixed an issue in specific chapters where, after a Game Over, selecting a [Beginning of Chapter] do-over would cause the area name to remain as the dungeon name instead of reverting to the village name.
fixed◆ Bug FixesFixed an issue on the equipment screen when selecting the [White Grimoire] and then cancelling would incorrectly trigger its MP cost reduction effect without actually having to equip the item.
fixed◆ Bug FixesFixed an issue where skipping the door event and entering the underground entrance from the outside in the desert would leave the darkness effect in the bottom-left corner permanently active.

The Use of Life changes

changedThank you playing The Use of Life! We have updated the game to Ver.1.0.09, Here are the bug fixes and changes.
fixedFixed an issue with item/equipment menus where pressing [↑] when the page is nearly full could cause all options to disappear.
fixedFixed an issue where, when no weapon was equipped in the secondary weapon slot, the displayed weight for a weapon being selected for that slot was incorrectly added, making it appear much heavier.
fixedFixed an issue in specific chapters where, after a Game Over, selecting a [Beginning of Chapter] do-over would cause the area name to remain as the dungeon name instead of reverting to the village name.
fixedFixed an issue on the equipment screen when selecting the [White Grimoire] and then cancelling would incorrectly trigger its MP cost reduction effect without actually having to equip the item.

Thank you playing The Use of Life! We have updated the game to Ver.1.0.09, Here are the bug fixes and changes.

◆ Bug Fixes

  • Fixed an issue with item/equipment menus where pressing [↑] when the page is nearly full could cause all options to disappear.

  • Fixed an issue where, when no weapon was equipped in the secondary weapon slot, the displayed weight for a weapon being selected for that slot was incorrectly added, making it appear much heavier.

  • Fixed an issue in specific chapters where, after a Game Over, selecting a [Beginning of Chapter] do-over would cause the area name to remain as the dungeon name instead of reverting to the village name.

  • Fixed an issue on the equipment screen when selecting the [White Grimoire] and then cancelling would incorrectly trigger its MP cost reduction effect without actually having to equip the item.

  • Fixed an issue where skipping the door event and entering the underground entrance from the outside in the desert would leave the darkness effect in the bottom-left corner permanently active.

  • Fixed an issue in the Everspring Forest where a Critical Failure on a lockpick check for a treasure chest would incorrectly allow the lockpick attempt to be retried.

  • Fixed an issue in Ending 2's final boss battle where, after losing a fight in which the boss's barrier had been reduced or broken, the barrier's reduced/broken state would incorrectly persist.

  • Fixed an issue where the Chinese description text for the post-game [Illustrations] gallery was not updated to the final version.

We hope you continue to enjoy The Use of Life!

Source

Steam News / 22 January 2026

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