What changed
0 fixes2 additions3 changes0 removals
- Compatibility
- Gameplay
- UI and audio
changed(Controller support) It is now possible to auto-aim monsters by using the target lock key.
changedWeapons are now automatically looted if their DPS is higher than the currently equipped weapon.
changedThe options menu has been reorganized into sections as a hint for keybinds assignments.
addedKeybinds can now be reverted to defaults by using the reset button in the options menu.
addedAdded a glow on the Invisibility skill if no points have been spent on it. This should help new players in choosing their first defensive skill (as it basically gives invulnerability).
The Unnamed Game changes
changed(Controller support) It is now possible to auto-aim monsters by using the target lock key.
changedWeapons are now automatically looted if their DPS is higher than the currently equipped weapon.
changedThe options menu has been reorganized into sections as a hint for keybinds assignments.
addedKeybinds can now be reverted to defaults by using the reset button in the options menu.
addedAdded a glow on the Invisibility skill if no points have been spent on it. This should help new players in choosing their first defensive skill (as it basically gives invulnerability).
An update has been released.
Changes are as follow:
(Controller support) It is now possible to auto-aim monsters by using the target lock key.
Weapons are now automatically looted if their DPS is higher than the currently equipped weapon.
The options menu has been reorganized into sections as a hint for keybinds assignments.
Keybinds can now be reverted to defaults by using the reset button in the options menu.
Added a glow on the Invisibility skill if no points have been spent on it. This should help new players in choosing their first defensive skill (as it basically gives invulnerability).
Thank you for your continued support!