HomeGamesUpdatesPricingMethodology
Steam News2 November 20187y ago

Version 1.0.2 - There she blows!

Version 1.0.2 Launcher now allows you to set Texture Size and Vertical Sync Type Universal Shaders - Now compile on OpenGL/ES (can remove SuperVignetteOff on laptops) Can no longer select a wrong facing Lift waypoint.

Full notes

Full The Unlikely Legend of Rusty Pup update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change3 removals
  • Gameplay
  • Performance
removedUniversal Shaders - Now compile on OpenGL/ES (can remove SuperVignetteOff on laptops)
removedCan no longer select a wrong facing Lift waypoint.
removedSleeping Rusty on Lifts no longer forgets how to get off.
changedRusty will sleep longer on spawn to let you look around more.
addedYou should find that you can now remove the temporary " SuperVignetteOff " flag if running on a laptop onboard GPU (for the people who got stuck after the loading screen). The new shaders should be good for all versions of OpenGL2.0/ES. Setting the Texture Size to "Lo" will also help people with limited GPU memory. vSync Adapt (Adaptive Vertical Sync) will lock the game to the vertical sync until the framerate drops below 60.

The Unlikely Legend of Rusty Pup changes

removedUniversal Shaders - Now compile on OpenGL/ES (can remove SuperVignetteOff on laptops)
removedCan no longer select a wrong facing Lift waypoint.
removedSleeping Rusty on Lifts no longer forgets how to get off.
changedRusty will sleep longer on spawn to let you look around more.
addedYou should find that you can now remove the temporary " SuperVignetteOff " flag if running on a laptop onboard GPU (for the people who got stuck after the loading screen). The new shaders should be good for all versions of OpenGL2.0/ES. Setting the Texture Size to "Lo" will also help people with limited GPU memory. vSync Adapt (Adaptive Vertical Sync) will lock the game to the vertical sync until the framerate drops below 60.

Version 1.0.2

  • Launcher now allows you to set Texture Size and Vertical Sync Type

  • Universal Shaders - Now compile on OpenGL/ES (can remove SuperVignetteOff on laptops)

  • Can no longer select a wrong facing Lift waypoint.

  • Sleeping Rusty on Lifts no longer forgets how to get off.

  • Rusty will sleep longer on spawn to let you look around more.

  • Stop Rusty Teleporting backwards when hit by a lift from behind.

  • Console window turned off (will not report error, just log it).

  • Various minor fixes and tweaks.

You should find that you can now remove the temporary "SuperVignetteOff" flag if running on a laptop onboard GPU (for the people who got stuck after the loading screen). The new shaders should be good for all versions of OpenGL2.0/ES. Setting the Texture Size to "Lo" will also help people with limited GPU memory. vSync Adapt (Adaptive Vertical Sync) will lock the game to the vertical sync until the framerate drops below 60.

Source

Steam News / 2 November 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.