Full notes
Full The Universim update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Balance
- Performance
- Maps
The Universim changes
Hey Creators,
We're super excited to let you know that The Universim 1.0 is finally up and running on Steam! A massive shoutout to all of you for joining us on this incredible ride. This game is a product of your feedback and support, made especially for you. We started this journey a decade ago, just a bunch of newbies in game development, fueled by a dream and a burning passion to create something awesome. Your excitement and support for our ideas have been the driving force behind this project.
It's been a wild ride, to say the least. Tackling The Universim as our debut game was a massive challenge. We've had to rethink and redo stuff along the way, working hand-in-hand with you, our amazing community. It's your input that has really shaped The Universim. Sure, there have been tough times and nail-biting moments, but we never lost sight of what we set out to do.
We're proud to say that we've not only met our original goals but went above and beyond, adding more cool features and elements than we first imagined – all thanks to the buzz and energy from you guys. Some things changed along the way to make the game even better, and we're standing firm and proud of what we've achieved. We really hope you'll love playing The Universim as much as we loved making it and appreciate all the hard work our team has poured into it.
Also, a note about languages. When you start the game, you'll notice the game is available in English, Russian, German, French, Spanish, Portuguese, Simplified Chinese, and Korean. These are the languages that have been professionally translated and localized. Languages like Turkish, Latin American Spanish, Traditional Chinese, Czech, Italian, and Japanese have been removed for the time being due to additional text added in 1.0. We are considering adding them back in the future if the translations can be achieved and the need for them is there.
IMPORTANT:
Due to the complexity and size of The Universim, extensive efforts have been made to fix bugs and enhance the user experience. Nevertheless, it's likely that some issues may still arise. We've been working overtime and through weekends, right up until the last moment, to address these concerns. Despite our diligent efforts, we acknowledge that some issues may have slipped through the cracks. Rest assured. We are fully committed to promptly addressing these through hotfixes to improve your gameplay experience continually. Your patience and understanding in this matter are greatly appreciated.
Due to recent architecture changes in Mac hardware, some MacBook players might experience issues. Please report them to us; our team is investigating and actively working on fixing them.
For bug reports or issues, please visit: https://crytivo.io/tu-bug
Grab your Nuggets and get ready to research your way to the full Space Age!
[Trailer]
With the expansion of space in the game, there have been a LOT of major changes that you can expect to see, and we're so excited to show you what we've been up to! Since our last update, our team has made around 4,552 commitments to the game, addressing various issues, making improvements, and introducing new content. Here are some key bug fixes, enhancements, and new (spoiler-free) content updates for you to check out.
Keep in mind, though, this isn't the full list. We've put a lot of work into the game, and there's a lot more that you'll discover as you play. So while we're highlighting the big changes here, be prepared to find many more adjustments and surprises as you explore the game's expanded universe.
Bug Fixes:
UFOs
We told UFOs that Nuggets dislike heights, so now they will no longer be dropped on mountains
UFOs are now more than happy to leave planets instead of hanging around forever
UFOs will now only target existing buildings instead of focusing on already destroyed buildings
Nuggets not walk around inside UFOs or live underground if that UFO is destroyed
UFOs are not allowed to drain Nuggets’ health and stats when abducted
Laser beams from UFOs will no longer get stuck during a save/load
Pressing ESC while opening a mystery box will no longer crash the game
Ministers
Ministers are now forbidden to assign Nuggets when the Nugget list is open
Frozen Nuggets will no longer be assigned to buildings by ministers
Ministers will no longer crash the game by attempting to put dead Nuggets to work
Creator Powers
Using Telekinesis will no longer cause military unit drivers to get stuck in the air when you pick them up
Nuggets will no longer fall underground when Telekinesis is used from the Nugget UI panel
Creator Powers no longer work through the Nugget list on Nuggets picked off the ground?
Creator Powers menu will no longer trigger before the game loads
Localization & Narration
The following languages have been professionally translated and implemented into the game. Due to the excessive volume of text, you might still encounter issues such as text overflowing from panels and similar problems. Please make sure to report these back to us, and we will address them as soon as possible. The team worked really hard on implementing them, but we received all the translations just a few days ago. Sometimes, after a language change, you need to restart the game if you're experiencing issues with it.
Officially supported languages: French, Spanish, German, Russian, Portuguese, Chinese Simplified, Korean.
The narrator will no longer constantly tell you not to ruin a beautiful planet
A number of misspelled words are now spelled correctly
Nuggets
Imprisoned Nuggets are immune to your Creator Powers through the building panels and Nugget list icons
Nuggets will no longer hide in buildings when being arrested
Nuggets will no longer leave the planet when being arrested on their way to the Cosmodrome
Important quest Nuggets will no longer be auto assigned to work in different buildings
Nuggets will now dress a little more appropriately
Nuggets will now look like their portraits
Nuggets will be on the correct path after being removed from the bridge or hyperlube
Nuggets will only appear once on the Nugget list
Dead Nuggets will not appear on the Nugget list when loading the game
Believer count will now be updated when loading a planet
Dead Nuggets will no longer be eligible to win elections
Citizens will still believe in you regardless of what planet you’re on
Nugget list will display the correct planet name
Infection areas will no longer crash the game
Nugget names are now displayed properly
Buildings
Defense Towers now require Nuggets in order to work properly
Garages now need Nuggets to operate it
Vehicles will no longer spawn if there is no garage
Buttons on the radar inside the military buildings are now interactable
Game will no longer crash when an upgrade is performed from the all buildings panel
Garages will now only provide the correct number of vehicles
Building near an Exile Village will now only decrease the relationship one time
Headstones will no longer clip through the Cemetery
Paused buildings are now recognized and will not be built until unpaused
Rehabilitation Centers and Prisons now have their effectiveness capped at 100%
Destroyed helicopters will be cleared from the Heliport
Combat vehicles will no longer attempt to access removed hangars
Exile barracks will no longer contribute to the happiness and crime levels of your civilization
Recreation buildings, such as Parks and Local businesses, will now work as intended
Camera, Biomes, and Seasons
During Autumn, the leaves will actually change colors
Breaking camera effect while hitting objects is fixed
Biomes will no longer be blurry
Expeditions
The Recall button is looking better than ever
Expedition Camp will no longer ghost underground when placed above the Sarlacc’s hole
Food notifications will now disappear when recalling the expedition
Events & Quests
Droughts will now add or remove lakes depending on the circumstances
Events now have the correct messages
Mmamazon is now only able to deliver locally, meaning Exiles will no longer be receiving packages
Quests will now succeed or fail appropriately based on whether you’ve succeeded or failed
UI
Removed gamepad related icon from the Nugget creation menu
All hyperlinks are now highlighted
4k resolution is now available
Shortcut keys now properly match the category position of each God Power category
Nonexistent tutorials will truly no longer exist and will not crash the game
Correct icons will now show up in tutorials
Opening the buildings or Nuggets list will now ensure that building panels’ Nugget icons’ Creator Powers wheel are closed
Opening the resource statistics panel now ensures that the building panels’ Nugget icons’ Creator Power wheel are closed
Twitch
Fixed the Twitch connectivity issue
Twitch viewers may now take away Creator Points
Misc
Roads will now be restored when you’ve removed an obstructing building
Resource piles will now be pickable
Improvements
Creator Powers
Now you can use Telekinesis on combat vehicle drivers through the Nugget list
Creator Powers will no longer highlight builder bots, as they are immune
Exiles
Exile military vehicles will no longer attack nearby player buildings unless they are hostile
Player defense towers and military vehicles will no longer attack nearby exiles unless the exiles are hostile
Added a confirmation message when player places a building too close to exiles and made their relationship decrease if player confirms placing the building
Exiles will now make better decisions on which settlements to attack based on the relationship system rather than proximity
Nuggets
Nuggets will now change clothes during Era changes
Nuggets now lose their jobs when entering prison
Sick and injured Nuggets can now be thrown into hospitals
Nuggets lose their jobs when thrown into a hospital
Frozen Nuggets will be automatically unassigned from a job
Planet
Allowed the additional color applied to the seasons fog colors of the sky haze shader to be set through the atmosphere
Additional color applied to the seasons fog colors is the color of the currently loaded planet’s sky
Increased the effect of the planet’s sky color on the fog color
Set up the logic for mixing the sky, the hot and cold colors in the sky haze shader
Made the season transition visual effects based on temperature smoother
Dead animals will no longer pollute lakes
Improved the influence of pollution and atmosphere on the temperatures of the planet
Events & Quests
Clicking on the wolf attack icon now brings you to the wolves
Improved rewards for certain quests
Narration
Narration tracks will now behave properly
Narration has a better subtitle system
Buildings
Improved Legendary building panels
Added Assign All Nuggets to all panels that have more than two Nuggets
Newly built residential buildings will switch their era when the era is changed
Nuggets can now use tables and chairs in the Modern Eatery building
Removed Plastic requirements for the Modern Defense Towers
Stone and Wood Refineries and Engineer buildings no longer require education
Defense Tower range increased significantly
UFOs and Space Boxes
Space Boxes now take higher priority than other tasks, except necessary priorities, ensuring for quicker research on the Space Box
UI & Steam
Very old files will now be automatically deleted in the Steam cloud storage
Added missing icons to expedition panel and exile trading panel
Added tooltip descriptions
The “not researching anything” message will display the exact perks that are still not researched
Improved Emissive and Bloom effects
Updated shadow settings
Improved optimization of shadows
Improved optimization of higher gameplay speed
Improved optimization related to status icons
Reworked UI associated with the building placement to include the Crime and Happiness factors
Added an efficiency indicator for placing reservoirs
Added Tooltip for the disaster icon in the forecast tower panel
Camera inertia has a new setting that allows a secondary option to the controls
Improved the news message system order, ensuring that news messages no longer cover up other UI elements and are now rendered properly
The UI Controller has new logic implemented that will remember the order of panels that were opened/gained focus, and ensures that pressing the ESC key will close the last panel that was opened/gained focus
Improved Full Screen setting mode
Added an option to the size of subtitles
Reworked research panel layout
Game Balance & Performance
Improved balance for Tanks and Helicopters
Improved combat panel performance
Refactored infected area and related code to prevent further errors
Optimized performance for Nuggets and animals
Improved optimization of the game for lower end machines
Improved optimization of the animations in the game
Rewrote all descriptions for research perks to make them more consistent and clear
Added a pulsating warning to the water resource icon when water is getting too low for Nuggets to drink
Extended the atmosphere system to improve the overall look and feel of the atmosphere on different alien planets and temperatures
Improve balance for hunters and animal farming
Rebalanced the Crime and Happiness system
Rebalanced the Discovery Point cost for Research perks
Twitch
New Twitch command: attack. This allows the audience to specify a Nugget to attack
Added a Warning pop up (one per session) when the user sets Creation Nugget Twitch command to more than 0 points
Twitch command FillReservoir and FillBattery commands are now working correctly
Added missing logic for the #SpawnMeteors command
Added Earthquake command to the list of Twitch commands
Misc
Builder bot can now be sent through the space port
Ensured the planet’s radius is taken into account when setting flying creatures’ orbital heights so they do not fly underground
New Additions
A brand new questline featuring a new type of Nugget, a new type of building, and new cutscenes
A new Easter Egg
Aliens
Planet Cracker
New buildings
New planets
30 new Research perks, bringing the total amount to 210
80 new perk icons
New Ministers
Improved Localizations
New models and textures for the Modern Eatery, Modern Fishing Hut, Modern University
New Quests
New Alien animals
New Alient planet Trees
New stone types
New narration lines
Credits Screen
New Modern, Space Age Soundtracks
We’re so grateful to everyone for supporting us over the years, even back when the finish line felt so far away. It’s been an amazing journey, and we’re so proud of the way our community has come together to help us shape the game. It’s been a decade in development, and we hope the game has another decade in your hearts.
Enjoy the final version of the game, and we can’t wait to see what you all do with it!
And of course, it will help us enormously if you enjoy the game, please leave us a game review on Steam.
💜 Leave us your love letter here
Crytivo
Source
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